• ACCELERATING HUMAN REACTION
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    ACCELERATING HUMAN REACTION

    ACCELERATING HUMAN REACTION
    ACCELERATING HUMAN REACTION
    University of Chicago / Sony Computer Science Laboratories

    Description

    We enable preemptive force-feedback systems to speed up human reaction time without fully compromising the user’s sense of agency. Typically these interfaces actuate by means of electrical muscle stimulation (EMS) or mechanical actuators; they preemptively move the user to perform a task, such as to improve movement performance (e.g., EMS-assisted drumming). Unfortunately, when using preemptive force-feedback users do not feel in control and loose their sense of agency. We address this by actuating the user’s body, using EMS, within a particular time window (160 ms after visual stimulus), which we found to speed up reaction time by 80 ms in our first study. With this preemptive timing, when the user and system move congruently, the user feels that they initiated the motion, yet their reaction time is faster than usual. As our second study demonstrated, this particular timing significantly increased agency when compared to the current practice in EMS-based devices. We conclude by illustrating, using examples from the HCI literature, how to leverage our findings to provide more agency to automated haptic interfaces.    

  • AGOGY
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    AGOGY

    AGOGY
    AGOGY

    Description

    XR Fire Trainer is the world's first simulator of light extinction in augmented reality in which the virtual interacts with the real world. It was developed in collaboration with CLARTE, a virtual reality laboratory based in Laval. XR Fire Trainer is a mobile solution that allows to simulate a very realistic fire directly in the work environment of trainees. 

  • APTERO
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    APTERO

    APTERO
    APTERO

    Description

  • ARDUINNA SILVA STUDIO
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    ARDUINNA SILVA STUDIO

    ARDUINNA SILVA STUDIO
    ARDUINNA SILVA STUDIO

    Description

    Arduinna Silva is an independent studio always looking for improvement and on the lookout for the latest technology. What we want above all is that our studio is recognized as a benchmark in terms of quality. The areas in which we have decided to specialize are business services, video games and entertainment. We only work in real time, and we have acquired a lot of expertise in what we do, notably thanks to our mastery of 3D scanning and the creation of physical materials.

  • ART OF CORNER
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    ART OF CORNER

    ART OF CORNER
    ART OF CORNER

    Description

    We are very happy and also proud to present this ambitious project resulting from a close collaboration between the Réunion des Musées Nationaux - Grand Palais and ArtofCorner. The next exhibition on Pompeii in Paris is an immersive tour of the Roman city, supported by an experience of video mapping. In partnership with the RMN-GP, the GEDEON company and the Pompeii Archaeological Park, we are reproducing the exhibition in photogrammetry and interactive VR so that it can live forever, accessible from anywhere.

  • BE IN'TREE'STED IN
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    BE IN'TREE'STED IN

    BE IN'TREE'STED IN
    BE IN'TREE'STED IN
    The University of Tokyo

    Description

    Forests are the core of ecosystems for various living things. Tree is often treated just as an environment when considering the world in perspectives of living things. However, they are essential to all living things.  The purpose of this project is to make trees "interested" through the experience of becoming "tree". We realize entering the Umwelt composed of trees and surrounding creatures by focusing on the important existence of the forest, which is usually hardly conscious, and using VR technologies such as force presentation, haptics, visual presentation, etc. This experience should be an opportunity to "be interested in" the forest.

  • BIG BOY SYSTEM
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    BIG BOY SYSTEM

    BIG BOY SYSTEM
    BIG BOY SYSTEM

    Description

    At Big Boy Systems we believe that the better we get to share experiences between us, the further humanity will grow. We’re working on tools to help share experiences and teach knowledge anywhere and to anyone.  We developed a camera called Third-I that can copy real life experiences in full immersion. Like virtual teleportation, with it you can learn by stepping in the teacher’s shoes.

  • BODYSWAP
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    BODYSWAP

    BODYSWAP
    BODYSWAP

    Description

    BODYSWAPS is an immersive learning platform that uses Virtual Reality and AI to solve the challenge of training soft skills at scale. BODYSWAPS' off-the-shelf simulations let employees practice their communication, emotional, social and leadership skills by role-playing and swapping perspectives.

  • CONSERTO
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    CONSERTO

    CONSERTO
    CONSERTO

    Description

    The world of work is changing and it is becoming urgent to transform our working methods to support this development. This is all the more true with the values ​​of agility: the human at the center. But how to do it effectively when the project is multi-site? or when many of the employees are teleworking? It's through this main issue that we seek to respond with KODO: the first agile project manager in VR.

  • EDEN SNACKER
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    EDEN SNACKER

    EDEN SNACKER
    EDEN SNACKER

    Description

    EDEN is a tech powerhouse from South Africa developing unique solutions that enable various industries to reap the benefits of immersive technology. With EDEN Snacker™, our patented XR solution that we are planning to world-premiere at Laval Virtual 2020, we're launching a scalable platform that is going to disrupt a wide range of verticals and businesses by making VR easy to use in public-facing scenarios.

  • FLOWZEN
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    FLOWZEN

    FLOWZEN
    FLOWZEN
    National Taiwan University, Tainan National University of the Arts, National Taipei University of Technology

    Description

    We present FlowZen : a hybrid-haptic system with particle effect for enhancing the wind sensation in the immersive VE via the tactile illusion.

  • FUSION
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    FUSION

    FUSION
    FUSION
    Keio University Graduate School of Media Design

    Description

    Fusion is a body surrogacy system that aims to reshape the way we communicate and collaborate remotely. It explores an approach to use telepresence robots in a hybrid way by combining it into our bodies to enable shared point of view collaboration. This research explores the idea of body as a host (or surrogate) for others, to not only enable collaborative actions, but also can act as a way to mediate embodied interactions from one person to another. Fusion consists of: “surrogate” a wearable backpack robot worn by one person, and an “operator” that uses head-mounted display and hand controllers or data-gloves. The operator controls the surrogate robot and gains visual, auditory, and haptic feedback, thus experiencing of being teleported to the robot. The surrogate robot supports the wearer person from the same point of view, thus providing shared body collaboration. Three main functions were explored: 1)Directed: Where a pair of humanoid hands can assist or instruct the surrogate host.  2)Enforced: Where the arms act as exoskeleton so that the operator can exercise direct physical control over the surrogate host. 3)Induced: Where the remote user forcibly direct the surrogate host by guiding them around.

  • HOLOBALL
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    HOLOBALL

    HOLOBALL
    HOLOBALL
    Ritsumeikan University

    Description

    Biology is the most basic scientific discipline that directly relates to our bodies and lives. And biology education generally uses various kinds of teaching materials. HoloBALL offers virtual models with tangible interfaces to enable students to learn biology; this interface provides them with the feel of performing experiments in a real laboratory without killing any living organisms. The first basic requirement of the interface is to be safe and robust for use by youngsters. Secondly, the virtual reality experience should be shareable among users. Therefore, we adopted a projective MR (mixed-reality) and a tangible user interface. The system uses projection mapping onto a handheld screen, which is covered with a transparent sphere. The sphere is tracked using an optical tracker. A biology model can be seen in the sphere. The projector and the tracker device are rigged at positions higher than the users. The ultrasonic parametric speaker is rigged so that the sound synchronized with the virtual object is projected onto the sphere and reflected from it. The outside-in architecture provides a tangible user experience and natural multi-user participation without the users having to hold any electrical, mechanical, or fragile devices in their hands. And the users can share the visual and auditory experiences in the real space and communicate among themselves in face-to-face situations. Users can interact with the HoloBALL system by holding the HoloBALL sphere and moving it. By tilting or rotating the sphere, the users can view an object from various viewpoints as though the object was within the sphere. HoloBALL virtually integrates the various biology materials and provides functions that enable users to observe virtual objects from various angles. The various HoloBALL functions help observe the life cycles, structures, and behavior modes of organisms.

  • INTO THE WOMB - BORN AGAIN
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    INTO THE WOMB - BORN AGAIN

    INTO THE WOMB - BORN AGAIN
    INTO THE WOMB - BORN AGAIN
    Japan Advanced Institute of Science and Technology

    Description

    “I want to be reborn”  In this demonstration, people can observe the fetus and the inside of the womb through an HMD and feel like returning to the fetus stage. In order to get closer to the feeling of being in the mother’s womb, people are wrapped in a cloth using the Japanese method called “Otona-Maki”. In this method, people adopt a crouched posture and bend their limbs in the cloth, and they are confined in the narrow space surrounded by a warm and soft material that resembles the womb. In the future, we want to apply this work to the field of medical engineering as a device which provides relaxation for people with panic symptoms and reduces their tension. I believe that this work can provide relaxation by wrapping people in warmth, just like receiving affection from a mother, and let their panic condition subside.

  • LIQUIDMASK VR
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    LIQUIDMASK VR

    LIQUIDMASK VR
    LIQUIDMASK VR
    National Taipei University of Technology, Department of Interaction Design

    Description

    We present LiquidMask, a liquid-based haptic device for virtual reality that can simultaneously produce thermal changes and vibration responses by filling liquid into a mask on the user's face. To demonstrate our equipment, we also design a diving game to show the utility of LiquidMask. To demonstrate our concept, we design an extreme diving experience game named Pioneer. In this interactive experience, when the initial scene switches directly from the sea level into the water and then into the deeper seafloor, the temperature of the mask will go down gradually from room temperature to seawater temperature, and the mask volume will also increase significantly to simulate water pressure on the user's face. When the user is under the sea, shoals of fish swim by the user's sight, and the user can feel the pumping, experiencing the sense of real diving. The addition of the haptic feedback enhances the immersive virtual reality experience and provide a more realistic scene. Members of the team : SIMON YIYA LIAO, YOU-PING CHEN, KANG-YI LIU, PING-HSUAN HAN, JU-CHUN KO  

  • LUCIE HARDOIN
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    LUCIE HARDOIN

    LUCIE HARDOIN
    LUCIE HARDOIN

    Description

    Listen to the world as you want through 3D sound recording, immerse yourself and have a unique sound experience. " Lucie creates creations in her native or synthetic binaural, and offers workshops to discover this technology in Brittany and throughout France. She supports you in your binaural sound projects: advice, content creation, writing, sound recording, mixing, binaural synthesis

  • MATSUKO
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    MATSUKO

    MATSUKO
    MATSUKO

    Description

  • MELODY SLOT MACHINE
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    MELODY SLOT MACHINE

    MELODY SLOT MACHINE
    MELODY SLOT MACHINE
    RIKEN

    Description

    We developed an interactive music system called the “Melody Slot Machine,” which provides an experience of manipulating a music performance. The melodies used in the system are divided into multiple segments, and each segment has multiple variations of melodies. By turning the dials manually, users can switch the variations of melodies freely. When you pull the slot lever, the melody of all segments rotates, and melody segments are randomly selected. Since the performer displayed in a hologram moves in accordance with the selected variation of melody, users can enjoy the feeling of manipulating the performance.

  • MINDAFFECT
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    MINDAFFECT

    MINDAFFECT
    MINDAFFECT

    Description

    MindAffect opens up new dimensions of interaction. With our development kit developers, researchers and companies can build their own brain controlled applications. Our system is based on visual attention, enables reactions in roughly a second and can run without training. We will demonstrate it with a Unity Presentation Framework in Laval.

  • NEW TECHNOLOGY WALKERS
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    NEW TECHNOLOGY WALKERS

    NEW TECHNOLOGY WALKERS
    NEW TECHNOLOGY WALKERS

    Description

  • NOVELAB
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    NOVELAB

    NOVELAB
    NOVELAB

    Description

    BREATHE is a mixed reality application which uses body movements, gestures and breathing (thanks to biometric sensors) to immerse participants in the history of air. With a generative code, BREATHE invites participants to an atmosphere of their own creation through their breathing. Breathe will reshape your ordinary daily breathing experience as your direct and immediate connection to a complex living world. It harnesses the power of mixed reality to reconnect us to the world around us . BREATHE is a multi-user Magic Leap project involving breathing sensors, Raspberry pi, computer vision, servers and open atmospheric data in real time

  • NUDGE AR
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    NUDGE AR

    NUDGE AR
    NUDGE AR

    Description

  • OMNILANTERN
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    OMNILANTERN

    OMNILANTERN
    OMNILANTERN
    Tokyo Institute of Technology, Japan Advanced Institute of Science and Technology

    Description

    OmniLantern is a novel lantern-like projector-camera system, which is calibration-free and can be carried anywhere. Currently, multiple projector-camera systems are widely used for enhancing users' experience. However, the existing system has to be calibrated and once the system is calibrated the whole system can not be moved. That's why we propose OmniLantern, which aims to calibration-free and present all-directions projection wherever users want. Users could enjoy the projection while they are walking, or they could switch on the projector after placing OmniLantern. A 180-degree omnidirectional lens is used for solving the calibration problem. AR code markers made by retroreflective material is used for positioning. Our system could be widely used for navigation, sharing information, room augmentation or escape in an emergency. Also, face detection is used for solving the dizziness while users are looking at the projector. And a lampshade with touching interactions improves the functionality of OmniLantern.

  • PLAYGROUND VR SOFTWARE
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    PLAYGROUND VR SOFTWARE

    PLAYGROUND VR SOFTWARE
    PLAYGROUND VR SOFTWARE

    Description

  • POTEMKINO NEXT - THE FRIDGE
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    POTEMKINO NEXT - THE FRIDGE

    POTEMKINO NEXT - THE FRIDGE
    POTEMKINO NEXT - THE FRIDGE

    Description

  • REALITYCAD
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    REALITYCAD

    REALITYCAD
    REALITYCAD

    Description

    RealityCad est l'éditeur de logiciels créateur de l'application XR Shape, permettant de visualiser et modifier en réalité virtuelle ou augmentée les projets 3D conçus à partir de votre logiciel de CAO. L'équipe de RealityCad possède une expérience unique dans le développement d'applications à destination de l'industrie. RealityCAD is the software editor who created XR Shape solution enabling users to visualize and modify 3D CAD projects in virtual or augmented reality. Our team has a unique experience in software development for industry.

  • SLUGGER
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    SLUGGER

    SLUGGER
    SLUGGER
    Tama University

    Description

    To hit a home run, you need to meet a variety of conditions, such as swing speed, technique, body usage, and dynamic vision. However, in this project, we built a simulation system that can hit  home runs in VR space, whether or not you have baseball experience.

  • SOMNIACS
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    SOMNIACS

    SOMNIACS
    SOMNIACS

    Description

    SOMNIACS is an immersive technology company at the forefront of virtual reality; specializing in signature experiences and branded entertainment. We are always continuing to push the boundaries of creative production in the field of VR/AR.

  • SOUND LAB
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    SOUND LAB

    SOUND LAB
    SOUND LAB

    Description

    Thanks to the Ambisonics speaker system, we can reproduce the real soundscape of the song and dance scene. In addition, using this speaker system, VR is no longer a single player experience, but multiple participants can take part in the VR play simultaneously. Participants sing together with the Aborigines. Everyone's voice received by the VR headset microphone triggers the visual effects. In this song, everyone sees the same VR movie content simultaneously, hears the same sound, but with different real-time effect feedback.

  • STUDIO 05
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    STUDIO 05

    STUDIO 05
    STUDIO 05

    Description

    An interactive VR experience, where users can control their virtual environment with their brain activity using an EEG Muse ™ headband in combination with het Oculus GO.

  • TANACO COLLABORATIVE DISPLAY
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    TANACO COLLABORATIVE DISPLAY

    TANACO COLLABORATIVE DISPLAY
    TANACO COLLABORATIVE DISPLAY
    IMT Atlantique, Brest

    Description

  • THE STATE OF DARKNESS
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    THE STATE OF DARKNESS

    THE STATE OF DARKNESS
    THE STATE OF DARKNESS
    Enactive Virtuality Lab, Tallinn University

    Description

    In the VR-mediated face-to-face co-presence with an imprisoned Adam B. your heartbeats allow bridging the emotional distance between the human and the artificial.     

  • VARWIN
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    VARWIN

    VARWIN
    VARWIN

    Description

    Varwin Reality Management System is a platform to streamline VR project development and integration, while allowing project owners to manage VR content on their own without acquiring coding skills.

  • VISOSPACE
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    VISOSPACE

    VISOSPACE
    VISOSPACE

    Description

  • VOLUCAP
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    VOLUCAP

    VOLUCAP
    VOLUCAP

    Description

  • WINTUAL
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    WINTUAL

    WINTUAL
    WINTUAL

    Description

    With our software WinACTIVE, you can create and display interactive advertising screens based on pictures, videos, or even virtual reality (VR). Thanks to a simple webcam, the software is able to localize your eye position in front of the screen. You can create dynamic displays which will interact according various criteria such as the number of people, your movements, your age or even your smile ! WinACTIVE-3D allows you to replace VR headsets by a screen ! By moving in front of the screen, you can turn around an object, or even move inside a virtual reality scene.