• Alexandra BADETS
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    Alexandra BADETS

    Researcher

    LINEACT CESI

    Alexandra BADETS
    Alexandra BADETS
    Researcher
    LINEACT CESI

    Biography

    PhD in Education; Researcher at LINEACT CESI and instructional designer at CESI; Research interests: Professional Identity Construction, Inclusive Learning Environments, and Instrumented Learning Situations.

  • Alexandre EMBRY
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    Alexandre EMBRY

    CTIO

    CAPGEMINI

    Alexandre EMBRY
    Alexandre EMBRY
    CTIO
    CAPGEMINI

    Biography

    Chief Technology & Innovation Officer, Global Head of Immersive Technologies. Member of the Capgemini Group CTO Office, I’m leading the Immersive Technologies Domain trends analysis and deployment strategy for short, mid and long term at Group level, covering all geographies and sectors. I’m managing our Global experts’ community on this domain. I set up an AR/VR/MR Competence Center based on strong technical skills in 3D applications development and industrial integration, leveraged by a comprehensive ecosystem of partners, Group IP and Platforms. This center is user-experience, business-value and IS/IT integration focused for our clients, allowing operational deployments at scale of these technologies in many industrial sectors. I’m also the founder of the Capgemini Andy3D Remote solution, a disruptive Immersive Remote Assistance Platform improving the efficiency of field operations and reducing the experts mobilization on operational sites.

  • Alina MIKHALEVA
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    Alina MIKHALEVA

    CEO & Founder

    LESS MEDIA GROUP

    Alina MIKHALEVA
    Alina MIKHALEVA
    CEO & Founder
    LESS MEDIA GROUP

    Biography

    Alina Mikhaleva, news media executive and XR expert. With over ten years of experience in broadcast media and content marketing, Alina witnessed digital revolution in the news industry from within. Seeing the overall struggle of the news business to stay relevant to audiences worldwide, Alina shifted her attention to future formats of audience engagement - Virtual and Augmented reality. In 2016, Alina co-founded an LA-based VR startup Spherica and started creating immersive content for clients ranging from AP, HBO, RYOT to Lexus, Google, and many others. Her experience in digital media and immersive tech has led her to develop a more profound interest in how human brains interact with content at large and inspired her to launch a new initiative. In 2020, Alina founded Less Media Group to drive change in the media industry and utilize technologies to create deep human connections.

  • Bob COONEY
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    Bob COONEY

    Speaker, Author, Mentor

    BOB COONEY

    Bob COONEY
    Bob COONEY
    Speaker, Author, Mentor
    BOB COONEY

    Biography

    Always staying on the bleeding edge of technology, and able to predict both tech and business trends, Bob Cooney is widely considered the world's foremost expert on location-based virtual reality. The author of the book Real Money from Virtual Reality, he is the go-to-market strategist behind the launch of some of the world’s most successful location-based entertainment products. He curates the location-based VR education programs for both Amusement Expo and VR Days and is the tech editor for Replay Magazine, the oldest and most widely-read publication dedicated to the family entertainment industry. Cooney launched the world’s first successful laser tag company, Laser Storm, in 1990, which he took public after appearing in the Inc. 500 in 1996. He has also launched the first commercially successful VR arcade game, Beachhead 2000. Cooney has mentored some of the top VR manufacturers and operators, including Zero Latency, Hologate, Neurogaming, Virtuix, and others. Bob is an accomplished international keynote speaker, having delivered entertaining, informative and thought-provoking talks on four continents at dozens of events for more than 25 years. He is also considered the industries best moderator; engaging the panelists, keeping them on subject and moving the conversation along to entertain and educate the audience.

  • Carsten LECON
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    Carsten LECON

    Professor

    Aalen University

    Carsten LECON
    Carsten LECON
    Professor
    Aalen University

    Biography

    • Study of computer science (Technical University Braunschweig, Germany) • Software Quality Assurance (Siemens AG, Braunschweig) • Database systems, Media archives (University Luebeck, Germany) • Virtual University of Applied Sciences (FH Luebeck, Germany) • Since 04/2004 Professor for media computer science (Aalen University for Applied Sciences, Germany)

  • Daniel SEIDL
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    Daniel SEIDL

    CEO

    INNOACTIVE GMBH

    Daniel SEIDL
    Daniel SEIDL
    CEO
    INNOACTIVE GMBH

    Biography

    Daniel Seidl is Founder and CEO of Innoactive, a Munich-based startup on a mission to scale VR in Enterprise. His entrepreneurial journey started during his studies at the Technical University of Munich. Since 2013, Daniel has been empowering his team to deliver more than 100 VR/AR software PoCs and pilots for companies across industries. Today he focuses on establishing the Innoactive Hub, a VR Training platform that was rolled-out successfully by Volkswagen Group, reaching over 10.000 people in 2018.

  • David Nahon
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    David Nahon

    3DEXPERIENCE Lab Immersive Experience Director

    Dassault Systèmes

    David Nahon
    David Nahon
    3DEXPERIENCE Lab Immersive Experience Director
    Dassault Systèmes

    Biography

    David Nahon has been a pioneer in the commercial history of software solutions for VR, having directed the development of the first Immersive Room running on PCs (the SAS Cube in 2001) and the first commercial game engine for VR (Virtools VR Pack in 2003). Since 1995, he has built dozens of immersive user experience for public exhibitions (beginning with Z-A.net) and has been actively involved in the VR scientific community, giving him a highly qualified view on both technologies and human factors. Within Dassault Systèmes’ 3DEXPERIENCE Lab, David incubates new business experiences, researching value in the 11 industries addressed by the group, leveraging the network of emerging technology partners he animates. David is also a key animator of the global French VR community, having co-funded the AFXR, the leading French association on XR.

  • Dominique HAZAEL-MASSIEUX
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    Dominique HAZAEL-MASSIEUX

    W3C Immersive Web Strategist

    W3C

    Dominique HAZAEL-MASSIEUX
    Dominique HAZAEL-MASSIEUX
    W3C Immersive Web Strategist
    W3C

    Biography

    Dom works for W3C, the open standards organization that sets technical standards for the Web. He is responsible there for the Immersive Web project which aims at making Web browsers a primary platform to deploy and distribute virtual and augmented reality experiences, in collaboration with all the major names in the AR/VR industry. In particular, he supervizes the development of WebXR, a set of APIs that enable to use JavaScript to create immersive experiences on phones, VR and AR headsets.

  • Emilie-Loup ESCANDE
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    Emilie-Loup ESCANDE

    Dr

    Université de Picardie Jules Verne

    Emilie-Loup ESCANDE
    Emilie-Loup ESCANDE
    Dr
    Université de Picardie Jules Verne

    Biography

    Dr. Emilie Loup-Escande is an Associate Professor at the CRP-CPO UR 7273 research center at Picardy Jules Verne University in France. She is interested in the ergonomic design of emerging technologies. She has been involved in the design and assessment of virtual reality applications (product design, training and learning, and entertainment).

  • Fabien BOUCAUD
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    Fabien BOUCAUD

    PhD Student

    CNRS UMR 7253 HEUDIASYC

    Fabien BOUCAUD
    Fabien BOUCAUD
    PhD Student
    CNRS UMR 7253 HEUDIASYC

    Biography

    Thesis supervised by Indira Thouvenin (Heudiasyc Lab, UTC) and Catherine Pelachaud (ISIR Lab, in Paris). Before working on my PhD, I studied computer science and engineering and got my engineer degree at UTC (Université de Technologie de Compiègne), where part of my studies also involved philosophy of technics, cognitive and social sciences and humanities as a whole.

  • Florent LAROCHE
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    Florent LAROCHE

    Assistant professor

    LS2N lab - Ecole Centrale de Nantes

    Florent LAROCHE
    Florent LAROCHE
    Assistant professor
    LS2N lab - Ecole Centrale de Nantes

    Biography

    Florent Laroche is a "doctor-engineer" working as an assistant professor at Ecole Centrale de Nantes (France) and as a researcher in the laboratory IRCCyN (Research Institute for Communication and Cybernetics of Nantes, France - UMR CNRS 6597). He works on the translation of knowledge of the past in contemporary knowledge, readable and understandable in the present socio-technical system. One objective of this research is to reuse the technical heritage as a basis for innovation. His research topics are KM, PLM, information system modeling, interoperability, enterprise modeling, virtual engineering, reverse engineering. So as to, he used his engineering background for cultural heritage using digital tools to preserve and valorise old knowledge. He is expert for Museums and ICOMOS. For more information: http://www.florentlaroche.net

  • Georges GAGNERE
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    Georges GAGNERE

    Lecturer

    Paris 8 University

    Georges GAGNERE
    Georges GAGNERE
    Lecturer
    Paris 8 University

    Biography

    Georges Gagneré is is lecturer in performing arts at the University Paris 8 and teaches acting and directing in digital environment.. He is also stage director and member of the collaborative platform didascalie.net, focusing on real time intermedia environments in performing arts. In 2007, He initiated the project VIRAGE (ANR French National Research Agency) about methods and software prototypes for cultural industries and for the arts. He directed numerous productions in French national theatrical institutions and organized workshops dealing with the impact of real time new technologies on theater and scenic writings.

  • Giovanny ARBELAEZ
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    Giovanny ARBELAEZ

    Researcher

    UNIVERSITE DE LORRAINE

    Giovanny ARBELAEZ
    Giovanny ARBELAEZ
    Researcher
    UNIVERSITE DE LORRAINE

    Biography

    Research Associate at the ERPI research team of University of Lorraine (FR). He is co-lead of the LabCom N-Hum-Inno at the Lorraine Fab Living Lab (the innovation space of ERPI) where he advises researchers, companies and territories in the development of innovation and research projects on user experience assessment. His main research interests are related to new product co-creation and new product acceptability evaluation. He holds a Ph.D. in Industrial Systems Engineering on “new product co-creation and acceptability in the healthcare sector” from the Université de Lorraine and a BSc in Electronic Engineering from the Pontificia Universidad Javeriana (Colombia).

  • Ian TOULLEC
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    Ian TOULLEC

    Founder

    VR-CONNECTION

    Ian TOULLEC
    Ian TOULLEC
    Founder
    VR-CONNECTION

    Biography

    During his studies, Yann founded his own production company, Cezure Production, and in 2013 released "Maniac Manors", one of the first real-time 3D game on smartphones. A graduate of EDC, Yann became an associate producer at Magnificat Films, and in 2016, he co-founded the GIE "VR Connection"and the vr game arcade room franchise "Eydolon". Aware of the power of the immersive technology, he help Franck Rougeau to create the Ethic committee in order to warn the bad use of VR. In 2019 Yann help DVgroup to restructurate and focuses on the development of 'Immersive Cross Reality Theatre' (IXRT), by helping the pioneers at DV to industrialise the medium.

  • Katie HOOLAHAN
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    Katie HOOLAHAN

    Managing Director

    VIRTUALLY HEALTHY

    Katie HOOLAHAN
    Katie HOOLAHAN
    Managing Director
    VIRTUALLY HEALTHY

    Biography

    After completing my BSc in Applied Sport & Exercise Science I tried VR for the first time. I immediately realized its potential as a solution to the lack of adherence to exercise for health. Ever since, I have made it my mission to bring gamified VR into the health and fitness industries.

  • Koki TODA
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    Koki TODA

    IT Engineer

    Revetronique

    Koki TODA
    Koki TODA
    IT Engineer
    Revetronique

    Biography

    Koki Toda is a co-founder, researcher and engineer of a media-art group Revetronique. Koki has been researching and developing Electric and Electronic circuits, Robotics, User Interface and Human Computer Interaction (HCI) in his university. Koki completed his master of Media Design at Keio University in 2014 and Bachelor of Engineer at Hosei University in 2012. He has also worked as a VR researcher for user interface in the University of Tokyo from 2016 to 2018. [Researches] Graffiti Fur : SIGGRAPH E-Tech 2014, UIST 2014 PuRimo : Laval Virtual Revolution 2014 Grassffiti : TEI 2017 Eyes on a Car : AutomotiveUI 2017 Möbiusschleife : VRCAI 2019 [Works] X(r/n)os : IIIEx 2017 (U-Tokyo), 12th Arte Laguna Prize finalist, Asia Digital Art Award 2018

  • Liudmila BREDIKHINA
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    Liudmila BREDIKHINA

    Student

    Geneva University

    Liudmila BREDIKHINA
    Liudmila BREDIKHINA
    Student
    Geneva University

    Biography

    Liudmila Bredikhina is an anthropologist, working mainly on avatars and virtual characters that enable people to perform and express their virtual identity. Her research is conducted through a gender approach, questioning how human interactions, self-expressions and kinship relations are re-negotiated in a more than human world. She is currently doing a masters in Asian Studies at Geneva University while also being an external member (intern) at European research project “Emotional Machines: The Technological Transformation of Intimacy in Japan”.

  • Luis MARTINS
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    Luis MARTINS

    Head of Marketing

    NEXTREALITY

    Luis MARTINS
    Luis MARTINS
    Head of Marketing
    NEXTREALITY

    Biography

    Head of Marketing @ NextReality, a veteran studio focused on VR/AR for Business, namely tourism. He is also the Co-President of VRARA Portugal (Virtual Reality & Augmented Reality Association), besides being an international author and speaker.

  • Marios BIKOS
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    Marios BIKOS

    Developer Relations Engineer, EMEA

    HTC Vive

    Marios BIKOS
    Marios BIKOS
    Developer Relations Engineer, EMEA
    HTC Vive

    Biography

    Wanting to be on the front line of an aggressively growing industry such as Extended Reality, Marios joined HTC VIVE in 2019 as a Developer Relations Engineer, having previously worked as a VR Developer at Framestore, as a Games Programmer at Electric Square and as an AR Research Intern at the Technical University of Munich.

  • Martin KRAUS
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    Martin KRAUS

    Associate Professor

    Aalborg University

    Martin KRAUS
    Martin KRAUS
    Associate Professor
    Aalborg University

    Biography

    Martin Kraus is an associate professor at Aalborg University. His research interests include virtual reality, augmented reality, real-time computer graphics, computer games, etc.

  • Matthieu LEPINE
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    Matthieu LEPINE

    Brand Ambassadors Manager

    Immersion, France

    Matthieu LEPINE
    Matthieu LEPINE
    Brand Ambassadors Manager
    Immersion, France

    Biography

    In 2003, I made my first professional experience at Laval Virtual, organizer of the International Conference on Virtual Reality, before becoming Director of the organization during 5 years. Then I joined Immersion in 2013, as a Chief Marketing Officer. I am also involved in many international, national and local organizations dedicated to immersive technologies. Immersion Creating 3D experiences since 1994, Immersion is the European leader in virtual reality, augmented reality and collaborative solutions for the industry and research. As a pioneer, Immersion has built its know-how around customized virtual reality solutions and is now developing its own innovative products through the «3i by immersion» solutions and the collaborative platform Shariiing. The company’s solutions are at the crossroads of immersive 3D, collaborative technologies, and decision-making tools. Co-founded and managed by Christophe Chartier, Immersion proved its abilities by answering the needs of major French companies listed on the most important Paris stock exchange, the CAC 40. With its 45 employees, Immersion designs and manufactures all its products in France and more specifically in the region of Nouvelle-Aquitaine. The company responsible for more than 500 installations worldwide and a relied on a turnover of 8 million € in 2017.

  • Mehmet İlker BERKMAN
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    Mehmet İlker BERKMAN

    Dr

    Bahcesehir University, Dept. of Communication Design

    Mehmet İlker BERKMAN
    Mehmet İlker BERKMAN
    Dr
    Bahcesehir University, Dept. of Communication Design

    Biography

    Mehmet Ilker Berkman currently works it the Communication Design Dept., Bahçeşehir University. His research interests are Human-Computer Interaction and Virtual Reality. He teaches on CAD applications for visual design, user-centered design methods, and interactive media design. He holds an MA in interactive media design and an MSc on information technologies, and he has a Ph.D. in computer engineering.

  • Nicolas RIBEIRO
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    Nicolas RIBEIRO

    Doctoral Student

    Université de Picardie Jules Verne

    Nicolas RIBEIRO
    Nicolas RIBEIRO
    Doctoral Student
    Université de Picardie Jules Verne

    Biography

    Currently in my fourth year of doctoral studies, I am researching memory, consciousness and sleep at the Centre for Research in Psychology: Cognition, Psychism and Organizations (EA7273). I am particularly interested in how the things we experience are linked in memory and are consolidated during sleep. Other research topics I am focusing on are chronotype, sleep habits, lucid dreaming and dreaming in a general sense.

  • Pierre-François GERARD
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    Pierre-François GERARD

    PhD Student

    Goldsmiths University of London

    Pierre-François GERARD
    Pierre-François GERARD
    PhD Student
    Goldsmiths University of London

    Biography

    Pierre-Francois is an architect, visualiser and XR designer with a PhD in Computing from Goldsmiths, University of London. Studying spatial cognition led him to explore the impact of the spatial design on human performances when learning in VR. He is passionate about the integration and optimization of real-time 3D graphics technologies into creative designers’ workflow.

  • Romain DELGRANGE
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    Romain DELGRANGE

    PhD Student

    Laboratoire de Psychologie et d'Ergonomie Appliquées, Institut de Psychologie de Paris

    Romain DELGRANGE
    Romain DELGRANGE
    PhD Student
    Laboratoire de Psychologie et d'Ergonomie Appliquées, Institut de Psychologie de Paris

    Biography

    Romain is a cognitive psychologist at the Lab of Applied Psychology & Ergonomics of the Institute of Psychology of Paris. He is currently completing a PhD in cognitive science at Université de Paris.

  • Ryan PAVLIK
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    Ryan PAVLIK

    Principal Software Engineer

    COLLABORA

    Ryan PAVLIK
    Ryan PAVLIK
    Principal Software Engineer
    COLLABORA

    Biography

    Ryan A. Pavlik is a Principal Software Engineer at Collabora in the XR team, working mainly on runtime research and development. He serves as the Specification Editor of the Khronos OpenXR Working Group since April of 2019, and has participated in that working group since its formation in 2017. He has previously worked on virtual reality runtimes and technology at Sensics, and on virtual reality software frameworks, virtual assembly for engineering, natural interaction techniques, and haptic force-feedback at the Virtual Reality Applications Center at Iowa State University. He earned his PhD in computer science and human-computer interaction at Iowa State University.

  • Shoko KIMURA
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    Shoko KIMURA

    Master course Student

    JAIST:Japan Advanced Institute of Science and Technology

    Shoko KIMURA
    Shoko KIMURA
    Master course Student
    JAIST:Japan Advanced Institute of Science and Technology

    Biography

    Shoko was born in Aomori Japan in 1985. Nowadays, she joins four parts. One is JAIST Master Course Student, The University of Tokyo Credit Auditor, Tokyo Institute of Technology Non-degree student, Nagoya Institute of Technology Research Student, and others are Robotics Creator and AR/VR developer in Japan, based in Tokyo. My strong points are Medical Engineering, Sense of Touch and Media and Life art such as LED lighting. She was influenced by the shining warrior doll of the Aomori Nebuta Festival since she was young, and she studied the modeling and LED for herself. She made some art contents at SXSW2015 and Burning Man2016. She became the top of Halloween costume contest fourth times in Japan. She presented artworks that have topicality with our team at the exhibition at the University of Tokyo, Japan. She lives in art and technology.

  • Souchet Alexis
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    Souchet Alexis

    PhD Student & Research Engineer

    Manzalab

    Souchet Alexis
    Souchet Alexis
    PhD Student & Research Engineer
    Manzalab

    Biography

    Alexis D. Souchet is a PhD Student at Paris 8 University and Research Engineer at Manzalab. After completing a BSc at Paris 6 University in 2012, he works 2 years at Hachette-Livre. Then, he completes a MS in Digital Creation and Publishing at Paris 8 University in 2016 during which he participates to a pluridisciplinary research project at the Collège de France tackling flying avatar effects on human’s presence, visual fatigue and physiological state in Virtual Reality. His researches are at the frontiers of cognitive psychology, human factors, computer sciences and media studies. Alexis’s PhD is about visual fatigue impacts on learning via serious game in virtual reality.

  • Suzanne BEER
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    Suzanne BEER

    Speaker

    INREV Paris 8

    Suzanne BEER
    Suzanne BEER
    Speaker
    INREV Paris 8

    Biography

    Dr in Arts Aesthetics, Sciences and Technologies (Paris 8), "Agrégation" of Philosophy, studies virtual arts and experiences.

  • Tatiana TCHOUBAR
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    Tatiana TCHOUBAR

    Assistant Professor & Senior Instructional Designer

    New York University

    Tatiana TCHOUBAR
    Tatiana TCHOUBAR
    Assistant Professor & Senior Instructional Designer
    New York University

    Biography

    Tatiana Tchoubar holds Ph.D. in Technology, Policy and Innovation from Stony Brook University, New York, US., M.S. in Physics and M.Ed. in eLearning Engineering from Paris III Sorbonne, France. Confirmed expert with industry background, Dr. Tchoubar teaches Information Visualization & Communication, Knowledge Management, Data Analytics, and Immersive Learning graduate courses at SBU and CUNY. She oversees the creation of online programs in Cybersecurity, Bioinformatics, and Machine Learning at NYU. Multidisciplinary background allows Dr. Tchoubar to treat mediated information transmission from the perspective of fundamental sciences, history of art, and cognitive neurophysiology. In more than 15 peer-reviewed publications, she advocates for the global knowledge exchange promoted by digital readiness and media equity. Prof. Tchoubar is a member of many professional organizations, such as ACTFL, International Society for Technology in Education, eLearning Francophone, eLearning 2.0, the alumni network of Sorbonne University and Columbia University. She authored NSF grant on VR Campus, was awarded SBU Faculty TALENT grant and Prize of Sorbonne University as well as participated on numerous committees and initiatives, including SUNY High Need in ECE and SCCC Title III Task Force. Dr. Tchoubar's research interests are in the field of Virtual Environments, Cognition & eLearning, Immersive Technology, Global Information Communication, Knowledge Management, Data Visualization, Experiment Design. Dr. Tchoubar is scientific reviewer & member of Technical Committee of SAI Conferences (Future Technology, Computing, Intelligent Systems, Future of Information and Communication). Tati developed a number of educational assessment with game elements, for example, a virtual breadboard presented at Future Technologies conference, and a gamified method for teaching computational thinking using immersive techs and 3D programming, presented at Immersive Education conference.

  • Valérie ALLIE
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    Valérie ALLIE

    Research Technology Area Leader

    INTERDIGITAL

    Valérie ALLIE
    Valérie ALLIE
    Research Technology Area Leader
    INTERDIGITAL

    Biography

    Valérie leads the Volumetric Imaging research group developing light field technologies and volumetric formats technologies. She has a long-term experience in research labs addressing content analysis, computer vision and production workflow technical fields. She has also spent 5 years in technology transfer and licensing.

  • Victoria BRUGADA-RAMENTOL
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    Victoria BRUGADA-RAMENTOL

    Neuroscientist

    VIRTULEAP

    Victoria BRUGADA-RAMENTOL
    Victoria BRUGADA-RAMENTOL
    Neuroscientist
    VIRTULEAP

    Biography

    Virtuleap is a health and education startup based in Lisbon that has developed “Enhance VR”, a brain training app that offers a daily cognitive workout of short, intense and fun games designed to help increase attention and concentration levels. An accompanying data dashboard additionally allows caregivers, educators, and organizations to monitor and manage the cognitive performance of their users. The long-term vision of the company is to create a new digital health marker for the early detection of cognitive diseases such as dementia by mining the big data of VR gameplay patterns. The presenter, Victòria Brugada-Ramentol, is the neuroscientist at Virtuleap.

  • Vincent LEPETIT
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    Vincent LEPETIT

    Professor, Director of Research

    ENPC ParisTech, France

    Vincent LEPETIT
    Vincent LEPETIT
    Professor, Director of Research
    ENPC ParisTech, France

    Biography

    Vincent Lepetit is a director of research at Ecole des Ponts ParisTech. Prior to this position, he was a full professor at TU Graz, and a senior researcher at the Computer Vision Lab at EPFL. He often serves as an area chair for the major computer vision conferences (CVPR, ICCV, ECCV), and is an associate editor for PAMI, IJCV, and CVIU. His research is at the interface between Machine Learning and 3D Computer Vision. ENPC ParisTech École des Ponts ParisTech, created in 1747 under the name École Royale des Ponts et Chaussées, is a higher education establishment that trains engineers to a high level of scientific, technical and general competency. Apart from civil engineering and spatial planning, historically the source of its prestige, the School develops high-quality programs and research associated with the energy transition.

  • VIncent RIEUF
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    VIncent RIEUF

    UX & VR senior resercher

    ICEBERG

    VIncent RIEUF
    VIncent RIEUF
    UX & VR senior resercher
    ICEBERG

    Biography

    Avec un background en design d'interaction et un doctorat en science de la conception, Vincent Rieuf a participé à de nombreux projets de R&D s'appuyant sur le digital pour concevoir de nouvelles expériences utilisateur. Il fait aujourd'hui partie du groupe I.C.E.B.E.R.G (Isolated & Confined Environments Behavior and Emotions Research Group) qui développe et déploie des solutions et méthodes digitales. Sa mission actuelle consiste à imaginer et appliquer de nouvelles méthodes de conception centrées utilisateurs.