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ACCELERATING HUMAN REACTION
ACCELERATING HUMAN REACTIONUniversity of Chicago / Sony Computer Science LaboratoriesDescription
We enable preemptive force-feedback systems to speed up human reaction time without fully compromising the user’s sense of agency. Typically these interfaces actuate by means of electrical muscle stimulation (EMS) or mechanical actuators; they preemptively move the user to perform a task, such as to improve movement performance (e.g., EMS-assisted drumming). Unfortunately, when using preemptive force-feedback users do not feel in control and loose their sense of agency. We address this by actuating the user’s body, using EMS, within a particular time window (160 ms after visual stimulus), which we found to speed up reaction time by 80 ms in our first study. With this preemptive timing, when the user and system move congruently, the user feels that they initiated the motion, yet their reaction time is faster than usual. As our second study demonstrated, this particular timing significantly increased agency when compared to the current practice in EMS-based devices. We conclude by illustrating, using examples from the HCI literature, how to leverage our findings to provide more agency to automated haptic interfaces.
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AGOGY
AGOGYDescription
XR Fire Trainer is the world's first simulator of light extinction in augmented reality in which the virtual interacts with the real world. It was developed in collaboration with CLARTE, a virtual reality laboratory based in Laval. XR Fire Trainer is a mobile solution that allows to simulate a very realistic fire directly in the work environment of trainees.
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APTERO
APTERODescription
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ARDUINNA SILVA STUDIO
ARDUINNA SILVA STUDIODescription
Arduinna Silva is an independent studio always looking for improvement and on the lookout for the latest technology. What we want above all is that our studio is recognized as a benchmark in terms of quality. The areas in which we have decided to specialize are business services, video games and entertainment. We only work in real time, and we have acquired a lot of expertise in what we do, notably thanks to our mastery of 3D scanning and the creation of physical materials.
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ART OF CORNER
ART OF CORNERDescription
We are very happy and also proud to present this ambitious project resulting from a close collaboration between the Réunion des Musées Nationaux - Grand Palais and ArtofCorner. The next exhibition on Pompeii in Paris is an immersive tour of the Roman city, supported by an experience of video mapping. In partnership with the RMN-GP, the GEDEON company and the Pompeii Archaeological Park, we are reproducing the exhibition in photogrammetry and interactive VR so that it can live forever, accessible from anywhere.
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BE IN'TREE'STED IN
BE IN'TREE'STED INThe University of TokyoDescription
Forests are the core of ecosystems for various living things. Tree is often treated just as an environment when considering the world in perspectives of living things. However, they are essential to all living things. The purpose of this project is to make trees "interested" through the experience of becoming "tree". We realize entering the Umwelt composed of trees and surrounding creatures by focusing on the important existence of the forest, which is usually hardly conscious, and using VR technologies such as force presentation, haptics, visual presentation, etc. This experience should be an opportunity to "be interested in" the forest.
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BIG BOY SYSTEM
BIG BOY SYSTEMDescription
At Big Boy Systems we believe that the better we get to share experiences between us, the further humanity will grow. We’re working on tools to help share experiences and teach knowledge anywhere and to anyone. We developed a camera called Third-I that can copy real life experiences in full immersion. Like virtual teleportation, with it you can learn by stepping in the teacher’s shoes.
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BODYSWAP
BODYSWAPDescription
BODYSWAPS is an immersive learning platform that uses Virtual Reality and AI to solve the challenge of training soft skills at scale. BODYSWAPS' off-the-shelf simulations let employees practice their communication, emotional, social and leadership skills by role-playing and swapping perspectives.
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CONSERTO
CONSERTODescription
The world of work is changing and it is becoming urgent to transform our working methods to support this development. This is all the more true with the values of agility: the human at the center. But how to do it effectively when the project is multi-site? or when many of the employees are teleworking? It's through this main issue that we seek to respond with KODO: the first agile project manager in VR.
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DE VINCI'S GALLERY
DE VINCI'S GALLERYDescription
Immortal Science as developped a time travel machine and you've been invite to test it ! Prepare yourserlf for a mesmerizing trip to De Vinci's Clos Lucé workshop where you may discover some of his most famous and underknown paintings and where you'll have to save the Joconde !
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EDEN
EDENDescription
EDEN is a tech powerhouse from South Africa developing unique solutions that enable various industries to reap the benefits of immersive technology. With EDEN Snacker™, our patented XR solution, we're launching a scalable platform that is going to disrupt a wide range of verticals and businesses by making VR easy to use in B2B and B2C scenarios.
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ENTOMOLOGIK
ENTOMOLOGIKDescription
Ce projet a pour but de faire découvrir au visiteur, à travers quatre tableaux, le point de vue macroscopique de quatre insectes, le cafard, la fourmi, la libellule et le papillon de nuit. En incarnant chacune de ces espèces, les visiteurs vont expérimenter leurs étonnantes caractéristiques.
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FLOWZEN
FLOWZENDescription
We present FlowZen : a hybrid-haptic system with particle effect for enhancing the wind sensation in the immersive VE via the tactile illusion.
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FOODBENDER
FOODBENDERDescription
FoodBender is an immersive action game combining cooking and fighting. Users can use daily props with attachable haptic as controllers to perceive additional haptic feedback during playing.
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FUSION
FUSIONKeio University Graduate School of Media DesignDescription
Fusion is a body surrogacy system that aims to reshape the way we communicate and collaborate remotely. It explores an approach to use telepresence robots in a hybrid way by combining it into our bodies to enable shared point of view collaboration. This research explores the idea of body as a host (or surrogate) for others, to not only enable collaborative actions, but also can act as a way to mediate embodied interactions from one person to another. Fusion consists of: “surrogate” a wearable backpack robot worn by one person, and an “operator” that uses head-mounted display and hand controllers or data-gloves. The operator controls the surrogate robot and gains visual, auditory, and haptic feedback, thus experiencing of being teleported to the robot. The surrogate robot supports the wearer person from the same point of view, thus providing shared body collaboration. Three main functions were explored: 1)Directed: Where a pair of humanoid hands can assist or instruct the surrogate host. 2)Enforced: Where the arms act as exoskeleton so that the operator can exercise direct physical control over the surrogate host. 3)Induced: Where the remote user forcibly direct the surrogate host by guiding them around.
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HOLOBALL
HOLOBALLRitsumeikan UniversityDescription
Biology is the most basic scientific discipline that directly relates to our bodies and lives. And biology education generally uses various kinds of teaching materials. HoloBALL offers virtual models with tangible interfaces to enable students to learn biology; this interface provides them with the feel of performing experiments in a real laboratory without killing any living organisms. The first basic requirement of the interface is to be safe and robust for use by youngsters. Secondly, the virtual reality experience should be shareable among users. Therefore, we adopted a projective MR (mixed-reality) and a tangible user interface. The system uses projection mapping onto a handheld screen, which is covered with a transparent sphere. The sphere is tracked using an optical tracker. A biology model can be seen in the sphere. The projector and the tracker device are rigged at positions higher than the users. The ultrasonic parametric speaker is rigged so that the sound synchronized with the virtual object is projected onto the sphere and reflected from it. The outside-in architecture provides a tangible user experience and natural multi-user participation without the users having to hold any electrical, mechanical, or fragile devices in their hands. And the users can share the visual and auditory experiences in the real space and communicate among themselves in face-to-face situations. Users can interact with the HoloBALL system by holding the HoloBALL sphere and moving it. By tilting or rotating the sphere, the users can view an object from various viewpoints as though the object was within the sphere. HoloBALL virtually integrates the various biology materials and provides functions that enable users to observe virtual objects from various angles. The various HoloBALL functions help observe the life cycles, structures, and behavior modes of organisms.
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I DON'T KNOW NATURE
I DON'T KNOW NATUREDescription
This interactive hybrid installation tests memory and collaboration. In a first time the players have to memorize the link between each leaf of the “tree” present during the exhibition, and symbols on the screen to then retain a sequence of these symbols. This sequence must be redone in order by touching the corresponding leaf to go to the next level. Thanks to the makey-makey device, the user can interact with plants like buttons, creating a link between Man and Nature.
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IMPRESSION OF THE SUN VR
IMPRESSION OF THE SUN VRDescription
“Impression of the sun VR” is an immersive VR experience produced with the National Central Library in Taiwan. The story concept is inspired from the Taiwanese classic literary prose “Little Sun”, written by Liang Lin. We illustrated the fascinating chapter “A One-Room Home” by building its classic environment. Users can surround the environment to experience the touching story though the narration, visual effect and animated hand painted characters in VR.
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INCAGRAM
INCAGRAMDescription
With the VR controller, lead three groups of tourists in their visit to an Inca site, without letting them damage their environment.
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INTO THE WOMB - BORN AGAIN
INTO THE WOMB - BORN AGAINInternal Space / Japan Advanced Institute of Science and TechnologyDescription
Team Members : Shoko KIMURA, Ayaka FUJII, Kazuki ASAKURA, Kenichi ITO, & Rihito TSUBOI “I want to be reborn” In this demonstration, people can observe the fetus and the inside of the womb through an HMD and feel like returning to the fetus stage. In order to get closer to the feeling of being in the mother’s womb, people are wrapped in a cloth using the Japanese method called “Otona-Maki”. In this method, people adopt a crouched posture and bend their limbs in the cloth, and they are confined in the narrow space surrounded by a warm and soft material that resembles the womb. In the future, we want to apply this work to the field of medical engineering as a device which provides relaxation for people with panic symptoms and reduces their tension. I believe that this work can provide relaxation by wrapping people in warmth, just like receiving affection from a mother, and let their panic condition subside.
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LA CHUTE DE SATAN
LA CHUTE DE SATANDescription
Virtual Reality Game, players are immersed in a virtual exhibition in which there are invited to change the way they « visit » in order to explore the different paintings they are confronted with, and change their experience of the exhibition.
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LIQUIDMASK VR
LIQUIDMASK VRNational Taipei University of Technology, Department of Interaction DesignDescription
We present LiquidMask, a liquid-based haptic device for virtual reality that can simultaneously produce thermal changes and vibration responses by filling liquid into a mask on the user's face. To demonstrate our equipment, we also design a diving game to show the utility of LiquidMask. To demonstrate our concept, we design an extreme diving experience game named Pioneer. In this interactive experience, when the initial scene switches directly from the sea level into the water and then into the deeper seafloor, the temperature of the mask will go down gradually from room temperature to seawater temperature, and the mask volume will also increase significantly to simulate water pressure on the user's face. When the user is under the sea, shoals of fish swim by the user's sight, and the user can feel the pumping, experiencing the sense of real diving. The addition of the haptic feedback enhances the immersive virtual reality experience and provide a more realistic scene. Members of the team : SIMON YIYA LIAO, YOU-PING CHEN, KANG-YI LIU, PING-HSUAN HAN, JU-CHUN KO
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LITTLE GRIM & THE BLUE FOX
LITTLE GRIM & THE BLUE FOXDescription
Little Grim and the blue fox is a 3D puzzle game in which you play Little Grim, death himself. His curse is to have no friends as he can’t touch anything without killing it. One day, a little blue fox came to him and became his first friend. Everything could have ended happily. It was without counting on Despair, who came and took away Grim’s new friend. As Grim, you must go down in the lair of Despair and solve several puzzles to rescue your little furry friend.
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LUCIE HARDOIN
LUCIE HARDOINDescription
Listen to the world as you want through 3D sound recording, immerse yourself and have a unique sound experience. " Lucie creates creations in her native or synthetic binaural, and offers workshops to discover this technology in Brittany and throughout France. She supports you in your binaural sound projects: advice, content creation, writing, sound recording, mixing, binaural synthesis
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MAISON DE LA MAGIE - HOUDAIN
MAISON DE LA MAGIE - HOUDAINDescription
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MATSUKO
MATSUKODescription
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MELODY SLOT MACHINE
MELODY SLOT MACHINERIKENDescription
We developed an interactive music system called the “Melody Slot Machine,” which provides an experience of manipulating a music performance. The melodies used in the system are divided into multiple segments, and each segment has multiple variations of melodies. By turning the dials manually, users can switch the variations of melodies freely. When you pull the slot lever, the melody of all segments rotates, and melody segments are randomly selected. Since the performer displayed in a hologram moves in accordance with the selected variation of melody, users can enjoy the feeling of manipulating the performance.
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MINDAFFECT
MINDAFFECTDescription
MindAffect opens up new dimensions of interaction. With our development kit developers, researchers and companies can build their own brain controlled applications. Our system is based on visual attention, enables reactions in roughly a second and can run without training. We will demonstrate it with a Unity Presentation Framework in Laval.
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NEW TECHNOLOGY WALKERS
NEW TECHNOLOGY WALKERSDescription
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NOVELAB
NOVELABDescription
BREATHE is a mixed reality application which uses body movements, gestures and breathing (thanks to biometric sensors) to immerse participants in the history of air. With a generative code, BREATHE invites participants to an atmosphere of their own creation through their breathing. Breathe will reshape your ordinary daily breathing experience as your direct and immediate connection to a complex living world. It harnesses the power of mixed reality to reconnect us to the world around us . BREATHE is a multi-user Magic Leap project involving breathing sensors, Raspberry pi, computer vision, servers and open atmospheric data in real time
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NUDGE AR
NUDGE ARDescription
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OBSERVATOIRE ASTRONOMIQUE DE LA MARINE
OBSERVATOIRE ASTRONOMIQUE DE LA MARINEDescription
Visite virtuel d'une bâtiment inscrit au patrimoine des monuments historiques non accessibles au public
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OMNILANTERN
OMNILANTERNTokyo Institute of Technology, Japan Advanced Institute of Science and TechnologyDescription
OmniLantern is a novel lantern-like projector-camera system, which is calibration-free and can be carried anywhere. Currently, multiple projector-camera systems are widely used for enhancing users' experience. However, the existing system has to be calibrated and once the system is calibrated the whole system can not be moved. That's why we propose OmniLantern, which aims to calibration-free and present all-directions projection wherever users want. Users could enjoy the projection while they are walking, or they could switch on the projector after placing OmniLantern. A 180-degree omnidirectional lens is used for solving the calibration problem. AR code markers made by retroreflective material is used for positioning. Our system could be widely used for navigation, sharing information, room augmentation or escape in an emergency. Also, face detection is used for solving the dizziness while users are looking at the projector. And a lampshade with touching interactions improves the functionality of OmniLantern.
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PLAYGROUND VR SOFTWARE
PLAYGROUND VR SOFTWAREDescription
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POTEMKINO NEXT - THE FRIDGE
POTEMKINO NEXT - THE FRIDGEDescription
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PULSE
PULSEDescription
Pulse est un jeu en réalité virtuelle, multijoueurs, où l’expérience de jeu et l’environnement visuel s'adaptent en fonction du rythme cardiaque des joueurs. Le biofeedback est utilisé comme l’une des mécaniques principales du jeu.
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RealityCad
RealityCadDescription
RealityCad est l'éditeur de logiciels créateur de l'application XR Shape, permettant de visualiser et modifier en réalité virtuelle ou augmentée les projets 3D conçus à partir de votre logiciel de CAO. L'équipe de RealityCad possède une expérience unique dans le développement d'applications à destination de l'industrie. RealityCAD is the software editor who created XR Shape solution enabling users to visualize and modify 3D CAD projects in virtual or augmented reality. Our team has a unique experience in software development for industry.
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SENSIKS
SENSIKSDescription
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SLUGGER
SLUGGERTama UniversityDescription
To hit a home run, you need to meet a variety of conditions, such as swing speed, technique, body usage, and dynamic vision. However, in this project, we built a simulation system that can hit home runs in VR space, whether or not you have baseball experience.
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SOMNIACS
SOMNIACSDescription
SOMNIACS is an immersive technology company at the forefront of virtual reality; specializing in signature experiences and branded entertainment. We are always continuing to push the boundaries of creative production in the field of VR/AR.
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SOUND LAB
SOUND LABDescription
Thanks to the Ambisonics speaker system, we can reproduce the real soundscape of the song and dance scene. In addition, using this speaker system, VR is no longer a single player experience, but multiple participants can take part in the VR play simultaneously. Participants sing together with the Aborigines. Everyone's voice received by the VR headset microphone triggers the visual effects. In this song, everyone sees the same VR movie content simultaneously, hears the same sound, but with different real-time effect feedback.
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STUDIO 05
STUDIO 05Description
An interactive VR experience, where users can control their virtual environment with their brain activity using an EEG Muse ™ headband in combination with het Oculus GO.
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SUPER SIZE ZERO
SUPER SIZE ZERODescription
in this game players will take the role of a super size hero who is trying to prevent burglars from robbing a bank while using his super belly power.
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TANACO COLLABORATIVE DISPLAY
TANACO COLLABORATIVE DISPLAYIMT Atlantique, BrestDescription
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THE STATE OF DARKNESS
THE STATE OF DARKNESSEnactive Virtuality Lab, Tallinn UniversityDescription
In the VR-mediated face-to-face co-presence with an imprisoned Adam B. your heartbeats allow bridging the emotional distance between the human and the artificial.
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VARWIN
VARWINDescription
Varwin Reality Management System is a platform to streamline VR project development and integration, while allowing project owners to manage VR content on their own without acquiring coding skills.
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VIRTUAL LIGHTLAB
VIRTUAL LIGHTLABDescription
"Virtual-LightLab" is a virtual reality tool designed to preview stage lighting.
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VISOSPACE
VISOSPACEDescription
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VOLUCAP
VOLUCAPDescription
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WINTUAL
WINTUALDescription
With our software WinACTIVE, you can create and display interactive advertising screens based on pictures, videos, or even virtual reality (VR). Thanks to a simple webcam, the software is able to localize your eye position in front of the screen. You can create dynamic displays which will interact according various criteria such as the number of people, your movements, your age or even your smile ! WinACTIVE-3D allows you to replace VR headsets by a screen ! By moving in front of the screen, you can turn around an object, or even move inside a virtual reality scene.
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YAPLUKA
YAPLUKADescription
Yapluka is a mobile platform that automatically organizes the tasks for preparing meals between employees. Yapluka is also a partnership with local farmers for daily delivery of fresh produce. For companies that are not equipped, we offer an optional kitchen module and utensils. With Yapluka, there's more to cooking.