• 4DVIEWS
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    4DVIEWS

    4DVIEWS
    4DVIEWS

    Description

    Since 2007, 4DViews has been designing dynamic volumetric capture systems: an innovation capable of filming people as virtual assets for use in any virtual environment. HOLOSYS, 4DViews’ brand new product generation, is now available worldwide for artists and professional studios. As an industrialized and standardized volumetric capture system, it benefits from long-term support and is compatible with all major AR, VR and MR technologies. Today HOLOSYS studios in Europe, North America and Asia are helping content creators build experiences that will transform the eXtended Reality revolution into a widescale success.

  • A.R.T. GmbH
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    A.R.T. GmbH

    A.R.T. GmbH
    A.R.T. GmbH

    Description

    ART is a leading manufacturer of high-end optical tracking systems for Virtual and Augmented Reality. In addition, ART provides solutions for industrial measurement and Motion Capture for ergonomics. The company is located near Munich, Germany. ART offers a variety of tracked input devices, such as Flysticks and Fingertracking, particularly designed for Virtual Reality applications. Moreover ART provides a dedicated solution for optical tracking inside multi-sided projection systems. With new approaches in optics and image processing, ART improved its skills in highly sophisticated and intelligent solutions for content analysis. Our first products were implemented in VERPOSE and CAPTA. 

  • ACCELERATING HUMAN REACTION
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    ACCELERATING HUMAN REACTION

    ACCELERATING HUMAN REACTION
    ACCELERATING HUMAN REACTION
    University of Chicago / Sony Computer Science Laboratories

    Description

    We enable preemptive force-feedback systems to speed up human reaction time without fully compromising the user’s sense of agency. Typically these interfaces actuate by means of electrical muscle stimulation (EMS) or mechanical actuators; they preemptively move the user to perform a task, such as to improve movement performance (e.g., EMS-assisted drumming). Unfortunately, when using preemptive force-feedback users do not feel in control and loose their sense of agency. We address this by actuating the user’s body, using EMS, within a particular time window (160 ms after visual stimulus), which we found to speed up reaction time by 80 ms in our first study. With this preemptive timing, when the user and system move congruently, the user feels that they initiated the motion, yet their reaction time is faster than usual. As our second study demonstrated, this particular timing significantly increased agency when compared to the current practice in EMS-based devices. We conclude by illustrating, using examples from the HCI literature, how to leverage our findings to provide more agency to automated haptic interfaces.    

  • ACTRONIKA
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    ACTRONIKA

    ACTRONIKA
    ACTRONIKA

    Description

  • AF'ERGO CONSEIL
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    AF'ERGO CONSEIL

    AF'ERGO CONSEIL
    AF'ERGO CONSEIL

    Description

  • AFT-SNCF VR TRAINING
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    AFT-SNCF VR TRAINING

    AFT-SNCF VR TRAINING
    AFT-SNCF VR TRAINING

    Description

    AFT-SNCF : Railway Crossing Training is a training software on Oculus Quest allowing heavy truck drivers to manage the risks associated with railroad crossings. Created in partnership with the SNCF (French National Railway Company) and the AFT (Association for the development of Transport and logistics vocational Training), this experience offers 6 different scenarios staging situations that cause frequent accidents in France. The oculus quest is a latest generation autonomous helmet facilitating the use of different VR training scenarios.

  • AGENCE BRUXELLOISE POUR L'ACCOMPAGNEMENT DE L'ENTREPRISE
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    AGENCE BRUXELLOISE POUR L'ACCOMPAGNEMENT DE L'ENTREPRISE

    AGENCE BRUXELLOISE POUR L'ACCOMPAGNEMENT DE L'ENTREPRISE
    AGENCE BRUXELLOISE POUR L'ACCOMPAGNEMENT DE L'ENTREPRISE

    Description

    hub.brussels is the Brussels Business Support Agency. The result of the merger between Atrium, Brussels Invest & Export, and Impulse, hub.brussels helps Brussels businesses and shops to develop, expand abroad, and attract foreign investment in Brussels.

  • AGOGY
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    AGOGY

    AGOGY
    AGOGY

    Description

    XR Fire Trainer is the world's first simulator of light extinction in augmented reality in which the virtual interacts with the real world. It was developed in collaboration with CLARTE, a virtual reality laboratory based in Laval. XR Fire Trainer is a mobile solution that allows to simulate a very realistic fire directly in the work environment of trainees. 

  • AMA
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    AMA

    AMA
    AMA

    Description

    With over 5 years of proven experience in remote assistance solutions, AMA is helping medical institutions and industrial organizations of all sizes accelerate their smart workplace transformation. Our market-leading XpertEye Assisted Reality platform has been deployed in more than 80 countries, addressing a wide range of applications like remote diagnostics, inspection, scheduling and workflow management. These unequaled remote interactive collaboration solutions empower our customers to improve productivity, speed up resolution time, and maximize uptime. Our presence worldwide – with offices in France, Germany, Romania, UK, USA, Hong Kong and China - allows us to work in every time zone and reach our customers wherever they are.

  • AMD
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    AMD

    AMD
    AMD

    Description

  • ANTYCIP SIMULATION
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    ANTYCIP SIMULATION

    ANTYCIP SIMULATION
    ANTYCIP SIMULATION

    Description

    Antycip Simulation is a provider of virtual reality, simulation, and display solutions. Combining in-house technical expertise with an unrivalled range of products from software and hardware partners, Antycip Simulation supports customers across the globe, in universities, aerospace, automotive, defence, AEC and Space,. to become better at what they do.

  • APIZEE
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    APIZEE

    APIZEE
    APIZEE

    Description

  • APTERO
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    APTERO

    APTERO
    APTERO

    Description

  • AR-GO
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    AR-GO

    AR-GO
    AR-GO

    Description

  • ARDUINNA SILVA STUDIO
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    ARDUINNA SILVA STUDIO

    ARDUINNA SILVA STUDIO
    ARDUINNA SILVA STUDIO

    Description

    Arduinna Silva is an independent studio always looking for improvement and on the lookout for the latest technology. What we want above all is that our studio is recognized as a benchmark in terms of quality. The areas in which we have decided to specialize are business services, video games and entertainment. We only work in real time, and we have acquired a lot of expertise in what we do, notably thanks to our mastery of 3D scanning and the creation of physical materials.

  • ART GRAPHIQUE & PATRIMOINE
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    ART GRAPHIQUE & PATRIMOINE

    ART GRAPHIQUE & PATRIMOINE
    ART GRAPHIQUE & PATRIMOINE

    Description

  • ART OF CORNER
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    ART OF CORNER

    ART OF CORNER
    ART OF CORNER

    Description

    We are very happy and also proud to present this ambitious project resulting from a close collaboration between the Réunion des Musées Nationaux - Grand Palais and ArtofCorner. The next exhibition on Pompeii in Paris is an immersive tour of the Roman city, supported by an experience of video mapping. In partnership with the RMN-GP, the GEDEON company and the Pompeii Archaeological Park, we are reproducing the exhibition in photogrammetry and interactive VR so that it can live forever, accessible from anywhere.

  • ARTEFACTO
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    ARTEFACTO

    ARTEFACTO
    ARTEFACTO

    Description

  • ARTS ET METIERS
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    ARTS ET METIERS

    ARTS ET METIERS
    ARTS ET METIERS

    Description

    National territorialized establishment, Arts et Métiers is an engineering school that trains its students from post-baccalaureate to doctorate in initial and continuing training. Located on 11 sites in France, including 8 campuses and 3 branches, the establishment benefits from state-of-the-art research laboratories such as the LAMPA (Laboratoire Angevin de Mécanique, Procédés et innovAtion) whose "Présence et Innovation" team is based in Laval. Since July 2015, Arts et Métiers has been a founding member of the Industry of the Future Alliance, which brings together professional organizations, academic and technological partners of industry around common ambitions: to make France a leader in global industrial renewal and to propel the entire national economic fabric at the heart of new industrial systems.

  • AUDACE
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    AUDACE

    AUDACE
    AUDACE

    Description

  • AWEX
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    AWEX

    AWEX
    AWEX

    Description

  • BARCO
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    BARCO

    BARCO
    BARCO

    Description

    Barco is a Belgian company who designs technology to enable bright outcomes around the world. Seeing beyond the image, we develop visualization and collaboration solutions to help you work together, share insights, and wow audiences. Our focus is on three core markets: Enterprise (from meeting, classroom and control rooms to corporate spaces), Healthcare (from the radiology department to the operating room), and Entertainment (from movie theaters to live events and attractions). In 2019, we realized sales of 1.083 billion euro. We have a global team of 3,600 employees, whose passion for technology is captured in 400 granted patents.

  • BE IN'TREE'STED IN
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    BE IN'TREE'STED IN

    BE IN'TREE'STED IN
    BE IN'TREE'STED IN
    The University of Tokyo

    Description

    Forests are the core of ecosystems for various living things. Tree is often treated just as an environment when considering the world in perspectives of living things. However, they are essential to all living things.  The purpose of this project is to make trees "interested" through the experience of becoming "tree". We realize entering the Umwelt composed of trees and surrounding creatures by focusing on the important existence of the forest, which is usually hardly conscious, and using VR technologies such as force presentation, haptics, visual presentation, etc. This experience should be an opportunity to "be interested in" the forest.

  • BIG BOY SYSTEM
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    BIG BOY SYSTEM

    BIG BOY SYSTEM
    BIG BOY SYSTEM

    Description

    At Big Boy Systems we believe that the better we get to share experiences between us, the further humanity will grow. We’re working on tools to help share experiences and teach knowledge anywhere and to anyone.  We developed a camera called Third-I that can copy real life experiences in full immersion. Like virtual teleportation, with it you can learn by stepping in the teacher’s shoes.

  • Bliss,  the pain-relieving medical device
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    Bliss, the pain-relieving medical device

    Bliss,  the pain-relieving medical device
    Bliss, the pain-relieving medical device

    Description

  • BOARDING RING
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    BOARDING RING

    BOARDING RING
    BOARDING RING

    Description

    Boarding Ring wants to bring VR sickness to a definitive end ! As the specialist of transports sickness solutions, Boarding Ring has adapted its disruptive and efficient approach to virtual reality. Boarding VAR is an add-on device adapted to most of the VR headsets. It lets you enjoy virtual immersions for hours with a unique comfort !

  • BODYSWAP
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    BODYSWAP

    BODYSWAP
    BODYSWAP

    Description

    BODYSWAPS is an immersive learning platform that uses Virtual Reality and AI to solve the challenge of training soft skills at scale. BODYSWAPS' off-the-shelf simulations let employees practice their communication, emotional, social and leadership skills by role-playing and swapping perspectives.

  • Braind 4.0
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    Braind 4.0

    Braind 4.0
    Braind 4.0

    Description

    In an increasingly complex environment today’s factory worker has become a knowledge worker who needs real time access to relevant information. BRAIND4.0 is a response to the demands to make this worker more productive by increasing efficiency, reducing variability, and cutting downtime. BRAIND4.0 is a modular platform based on the integration of realtime data, machine learning, and an extensive understanding of complex manufacturing needs. BRAIND4.0 covers 5 application domains: planning & prototyping, training, maintenance, monitoring, and support tools. We visually assist the worker during the maintenance checklist and troubleshooting. We offer a guide during the assembling and disassembling phases. We help in the identifying safety risks and maintain compliance with main industrial standards (WCM). We offer a virtual training platform which can be used by single or multiple workers. The Mixed Reality modules run on the latest version of HoloLens and on other devices (Nreal).

  • CAMPUS ACADEMY
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    CAMPUS ACADEMY

    CAMPUS ACADEMY
    CAMPUS ACADEMY

    Description

  • CAPGEMINI
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    CAPGEMINI

    CAPGEMINI
    CAPGEMINI

    Description

  • CLARTE
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    CLARTE

    CLARTE
    CLARTE

    Description

    CLARTE is a technological resources center specialized in Virtual Reality, Augmented Reality and emerging technologies. We act as a powerful accelerator for the business development with innovation and consulting as the main vectors.

  • CONSEIL 3D
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    CONSEIL 3D

    CONSEIL 3D
    CONSEIL 3D

    Description

  • CONSERTO
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    CONSERTO

    CONSERTO
    CONSERTO

    Description

    The world of work is changing and it is becoming urgent to transform our working methods to support this development. This is all the more true with the values ​​of agility: the human at the center. But how to do it effectively when the project is multi-site? or when many of the employees are teleworking? It's through this main issue that we seek to respond with KODO: the first agile project manager in VR.

  • CREASYNTH
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    CREASYNTH

    CREASYNTH
    CREASYNTH

    Description

  • CYBERITH
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    CYBERITH

    CYBERITH
    CYBERITH

    Description

    Cyberith GmbH is an Austrian company founded in 2014 and specialized in high quality locomotion solutions for virtual reality applications. After entering the market in 2016 with the original “Virtualizer” and “Virtualizer ELITE”, Cyberith‘s technology has obtained a firm position in a broad field of applications globally. Cyberith was quickly established as THE locomotion solution for professional Virtual Reality applications. Customers in the sectors of Research & Development, Training & Simulation and Out-Of-Home Entertainment are pleased using Cyberith’s technology. The team consists of young, creative and innovative people always pushing to reach the next level. Now, at Laval Virtual 2019, Cyberith is introducing a new kind of locomotion concept for the first time. The "Virtualizer Elite 2" is the second generation locomotion device, that pursues a new path of true innovation.

  • DE VINCI'S GALLERY
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    DE VINCI'S GALLERY

    DE VINCI'S GALLERY
    DE VINCI'S GALLERY

    Description

    Immortal Science as developped a time travel machine and you've been invite to test it ! Prepare yourserlf for a mesmerizing trip to De Vinci's Clos Lucé workshop where you may discover some of his most famous and underknown paintings and where you'll have to save the Joconde !

  • DEC-INDUSTRIE
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    DEC-INDUSTRIE

    DEC-INDUSTRIE
    DEC-INDUSTRIE

    Description

  • DELTACAD
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    DELTACAD

    DELTACAD
    DELTACAD

    Description

  • Demonstrating Preemptive Reaction
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    Demonstrating Preemptive Reaction

    Demonstrating Preemptive Reaction
    Demonstrating Preemptive Reaction

    Description

    In this demonstration we enable preemptive force-feedback systems to speed up human reaction time without fully compromising the user’s sense of agency. Typically these haptic systems speed up human reaction time by means of electrical muscle stimulation (EMS) or mechanical actuation (exoskeletons), which unfortunately, completely remove the users sense of agency. We address this by actuating the user’s body, using EMS, within a particular time window (160 ms after visual stimulus), which we found to speed up reaction time by 80 ms, while retaining a sense of agency. Here, we demonstrate this at the example of two applications: (1) taking a picture of a high-speed moving object in mid-flight, or (2) hit baseball with a toy gun. With our preemption system, users are able to experience the right timing to shoot a photo, while still feeling a sense of agency.

  • DESTINATION RENNES BUSINESS SERVICES
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    DESTINATION RENNES BUSINESS SERVICES

    DESTINATION RENNES BUSINESS SERVICES
    DESTINATION RENNES BUSINESS SERVICES

    Description

  • DIGINEXT
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    DIGINEXT

    DIGINEXT
    DIGINEXT

    Description

    Diginext welcomes you to Laval Virtual to present you the latest virtual training and turnkey operator support solutions that will help you reduce your production costs and increase your operational efficiency. You will be able to discover several demonstrations on HTC Vive or Hololens and discuss with our experts to support you in the development of demonstrators or the industrialization of your VR/AR solutions. Take advantage of our graphic authoring platform Inscape and finally be autonomous with your content!

  • DIGIPICTORIS
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    DIGIPICTORIS

    DIGIPICTORIS
    DIGIPICTORIS

    Description

  • DIGITAL PROJECTION
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    DIGITAL PROJECTION

    DIGITAL PROJECTION
    DIGITAL PROJECTION

    Description

  • EDEN
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    EDEN

    EDEN
    EDEN

    Description

    EDEN is a tech powerhouse from South Africa developing unique solutions that enable various industries to reap the benefits of immersive technology. With EDEN Snacker™, our patented XR solution, we're launching a scalable platform that is going to disrupt a wide range of verticals and businesses by making VR easy to use in B2B and B2C scenarios.

  • EMOTION TECH
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    EMOTION TECH

    EMOTION TECH
    EMOTION TECH

    Description

    Fabricant français d'imprimantes 3D, de pièces détachées et de filaments plastiques pour l'industrie.

  • ENOZONE
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    ENOZONE

    ENOZONE
    ENOZONE

    Description

    Enozone est une entreprise spécialisée dans la création de contenu et le développement d'applications 3D Interactive & XR, avec un savoir-faire particulier dans les outils d'aide à la vente tel les configurateurs. Enozone is a 3D applications developer and content development company specialized in interactive 3D and XR applications with a particular know-how in sales-aiding tools like configurators.

  • ENTOMOLOGIK
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    ENTOMOLOGIK

    ENTOMOLOGIK
    ENTOMOLOGIK

    Description

    Ce projet a pour but de faire découvrir au visiteur, à travers quatre tableaux, le point de vue macroscopique de quatre insectes, le cafard, la fourmi, la libellule et le papillon de nuit. En incarnant chacune de ces espèces, les visiteurs vont expérimenter leurs étonnantes caractéristiques.

  • EPIC GAMES / UNREAL ENGINE
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    EPIC GAMES / UNREAL ENGINE

    EPIC GAMES / UNREAL ENGINE
    EPIC GAMES / UNREAL ENGINE

    Description

  • ErgoCapt
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    ErgoCapt

    ErgoCapt
    ErgoCapt

    Description

    Principe - fonctionnement général Une combinaison de capture de mouvements est disposé sur l’opérateur. Muni de cette combinaison, l’opérateur réalise normalement les différentes opérations prévues sur son poste de travail en usine. Grâce à un seul CLIC : Une photo de l’opérateur est prise alors qu’il est en train de réaliser une opération Une cotation ergonomique suivant la méthode RULA est faite instantanément avec représentation de l’opérateur sous forme d’avatar.

  • ESI GROUP
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    ESI GROUP

    ESI GROUP
    ESI GROUP

    Description

    ESI Group is a leading innovator in Virtual Prototyping software and services. Specialist in material physics, ESI has developed a unique proficiency in helping industrial manufacturers replace physical prototypes by virtual prototypes, allowing them to virtually manufacture, assemble, test and pre-certify their future products. Coupled with the latest technologies, Virtual Prototyping is now anchored in the wider concept of the Product Performance Lifecycle™, which addresses the operational performance of a product during its entire lifecycle, from launch to disposal. The creation of a Hybrid Twin™, leveraging simulation, physics and data analytics, enables manufacturers to deliver smarter and connected products, to predict product performance and to anticipate maintenance needs.  ESI is a French company listed in compartment B of NYSE Euronext Paris. Present in more than 40 countries, and addressing every major industrial sector, ESI Group employs about 1200 high-level specialists around the world and reported annual sales of €139 million in 2018. For more information, please visit www.esi-group.com. 

  • ESIEA
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    ESIEA

    ESIEA
    ESIEA

    Description

  • EVAVEO SAS
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    EVAVEO SAS

    EVAVEO SAS
    EVAVEO SAS

    Description

  • FEELITY
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    FEELITY

    FEELITY
    FEELITY

    Description

    Feelity est une agence numérique bordelaise spécialisée dans la transformation digitale des entreprises à travers la réalité augmentée, les objets connectés ou la réalité virtuelle. Notre agence est agréée Cii (Crédit Impôt Innovation) par l'Etat. 

  • FIRIS SYSTEM
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    FIRIS SYSTEM

    FIRIS SYSTEM
    FIRIS SYSTEM

    Description

  • FLOWZEN
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    FLOWZEN

    FLOWZEN
    FLOWZEN

    Description

    We present FlowZen : a hybrid-haptic system with particle effect for enhancing the wind sensation in the immersive VE via the tactile illusion.

  • FOODBENDER
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    FOODBENDER

    FOODBENDER
    FOODBENDER

    Description

    FoodBender is an immersive action game combining cooking and fighting. Users can use daily props with attachable haptic as controllers to perceive additional haptic feedback during playing.

  • FUSION
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    FUSION

    FUSION
    FUSION
    Keio University Graduate School of Media Design

    Description

    Fusion is a body surrogacy system that aims to reshape the way we communicate and collaborate remotely. It explores an approach to use telepresence robots in a hybrid way by combining it into our bodies to enable shared point of view collaboration. This research explores the idea of body as a host (or surrogate) for others, to not only enable collaborative actions, but also can act as a way to mediate embodied interactions from one person to another. Fusion consists of: “surrogate” a wearable backpack robot worn by one person, and an “operator” that uses head-mounted display and hand controllers or data-gloves. The operator controls the surrogate robot and gains visual, auditory, and haptic feedback, thus experiencing of being teleported to the robot. The surrogate robot supports the wearer person from the same point of view, thus providing shared body collaboration. Three main functions were explored: 1)Directed: Where a pair of humanoid hands can assist or instruct the surrogate host.  2)Enforced: Where the arms act as exoskeleton so that the operator can exercise direct physical control over the surrogate host. 3)Induced: Where the remote user forcibly direct the surrogate host by guiding them around.

  • HAPTION
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    HAPTION

    HAPTION
    HAPTION

    Description

    Haption develop and sales Force Feedback system.  Two type of application:  Simulation  , Virtual reality:  Enginnering assembly simulation , ergonomics validation, medical training,  tele-Robotics, safety of t he workers for dangerous or harzadous place, we remotely operate robot and keep dexterity where autonomous task can't be describe.

  • HAUTS DE FRANCE INNOVATION DÉVELOPPEMENT
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    HAUTS DE FRANCE INNOVATION DÉVELOPPEMENT

    HAUTS DE FRANCE INNOVATION DÉVELOPPEMENT
    HAUTS DE FRANCE INNOVATION DÉVELOPPEMENT

    Description

  • HOLLAND VIRTUAL
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    HOLLAND VIRTUAL

    HOLLAND VIRTUAL
    HOLLAND VIRTUAL

    Description

  • HOLOBALL
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    HOLOBALL

    HOLOBALL
    HOLOBALL
    Ritsumeikan University

    Description

    Biology is the most basic scientific discipline that directly relates to our bodies and lives. And biology education generally uses various kinds of teaching materials. HoloBALL offers virtual models with tangible interfaces to enable students to learn biology; this interface provides them with the feel of performing experiments in a real laboratory without killing any living organisms. The first basic requirement of the interface is to be safe and robust for use by youngsters. Secondly, the virtual reality experience should be shareable among users. Therefore, we adopted a projective MR (mixed-reality) and a tangible user interface. The system uses projection mapping onto a handheld screen, which is covered with a transparent sphere. The sphere is tracked using an optical tracker. A biology model can be seen in the sphere. The projector and the tracker device are rigged at positions higher than the users. The ultrasonic parametric speaker is rigged so that the sound synchronized with the virtual object is projected onto the sphere and reflected from it. The outside-in architecture provides a tangible user experience and natural multi-user participation without the users having to hold any electrical, mechanical, or fragile devices in their hands. And the users can share the visual and auditory experiences in the real space and communicate among themselves in face-to-face situations. Users can interact with the HoloBALL system by holding the HoloBALL sphere and moving it. By tilting or rotating the sphere, the users can view an object from various viewpoints as though the object was within the sphere. HoloBALL virtually integrates the various biology materials and provides functions that enable users to observe virtual objects from various angles. The various HoloBALL functions help observe the life cycles, structures, and behavior modes of organisms.

  • HOLOFORGE INTERACTIVE
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    HOLOFORGE INTERACTIVE

    HOLOFORGE INTERACTIVE
    HOLOFORGE INTERACTIVE

    Description

    HoloForge Interactive is your partner to leverage your activity to the Augmented Reality Era. We empower leading companies with mixed reality world-class solutions and Holographic Computing Technology. https://www.holoforge.io 

  • HOLUSION
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    HOLUSION

    HOLUSION
    HOLUSION

    Description

  • HTC VIVE
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    HTC VIVE

    HTC VIVE
    HTC VIVE

    Description

  • I DON'T KNOW NATURE
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    I DON'T KNOW NATURE

    I DON'T KNOW NATURE
    I DON'T KNOW NATURE

    Description

    This interactive hybrid installation tests memory and collaboration. In a first time the players have to memorize the link between each leaf of the “tree” present during the exhibition, and symbols on the screen to then retain a sequence of these symbols. This sequence must be redone in order by touching the corresponding leaf to go to the next level. Thanks to the makey-makey device, the user can interact with plants like buttons, creating a link between Man and Nature.

  • IDEM
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    IDEM

    IDEM
    IDEM

    Description

  • IMAGIN-VR
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    IMAGIN-VR

    IMAGIN-VR
    IMAGIN-VR

    Description

  • IMAGIN-VR
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    IMAGIN-VR

    IMAGIN-VR
    IMAGIN-VR

    Description

    Les 2 gérants de la société, Marc et Marco, travaillent depuis + de 16 ans chacun dans le domaine de la Réalité Virtuelle. Leurs rencontres il y a 12 ans dans un laboratoire de recherche ils ont créés en 2018 l'entreprise Imagin-VR pour approter leurs expertises et accompagner les profesionnels de tous secteurs dans l'utilisation, l'intégration et l'exploitation de solutions de Réalité Virtuelle et Augmentée.  Imagin-VR est également spécialisée dans la conception, la fabrication et la commercialisation des solutions immersives, interactives et collaboratives de Réalité Virtuelle "clé en main" totalement intégrées (matériels et logiciels). Alliant performance, efficacité et compétitivité, nos solutions sont conçues et adaptées aux besoins propres des professionnels dans une démarche de prise en main facile et rapide que ce soit sur la partie hardware et/ou sur notre solution software. www.imagin-vr.com - 0781559962 - marc.travers@imagin-vr.com

  • IMMERSION
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    IMMERSION

    IMMERSION
    IMMERSION

    Description

    Creating 3D experiences since 1994, Immersion is the European leader in virtual reality, augmented reality and collaborative solutions for the industry and research. As a pioneer, Immersion has built its know-how around customized virtual reality solutions and is now developing its own innovative products through the «3i by immersion» solutions and the collaborative platform Shariiing. The company’s solutions are at the crossroads of immersive 3D, collaborative technologies, and decision-making tools. Co-founded and managed by Christophe Chartier, Immersion proved its abilities by answering the needs of major French companies listed on the most important Paris stock exchange, the CAC 40. In 2016, the company went public on the Alternext Paris stock exchange and evolved through a strategy aiming to reach a new market, that of SMEs and Middle-sized companies, in order to support them through their digital transformation. With nearly 50 employees, Immersion designs and manufactures all its products in France and more specifically in the region of Nouvelle-Aquitaine. The company responsible for more than 500 installations worldwide and a relied on a turnover of 8 million € in 2018.

  • Immersive Analytics
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    Immersive Analytics

    Immersive Analytics
    Immersive Analytics

    Description

    Today with Big Data, we are in real "Data Deluge" . All companies have data-driven strategies to develop theirs businesses We must maximize our ability to acquire and understand information by changing paradigms Indeed, we still use our classic terminals which are no longer up to these challenges: quick vision & understanding to facilitate analysis easy, natural and intuitive interactions to simplify handling visualization of complex data in immersive multi-dimensions (dive into your data at 360 °) collaborate in real time with your collaborators, partners and customers to accelerate decision-making processes Immersive Analytics is for spatial computing It's a new way to request, vizualise, analyse, interact and collaborate naturally and intuitively with your data using your senses (Voice and Gestures) In addition Immersive Analytics include collaboration tools for Smart Industries and Training with remote assistance solution (Several expert consoles can be connected to one Hololens)

  • IMMERSIVE DISPLAY
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    IMMERSIVE DISPLAY

    IMMERSIVE DISPLAY
    IMMERSIVE DISPLAY

    Description

    Immersive Display specialized in e-commerce sales of headsets and accessories dedicated to the world of virtual reality.

  • IMPRESSION OF THE SUN VR
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    IMPRESSION OF THE SUN VR

    IMPRESSION OF THE SUN VR
    IMPRESSION OF THE SUN VR

    Description

    “Impression of the sun VR” is an immersive VR experience produced with the National Central Library in Taiwan. The story concept is inspired from the Taiwanese classic literary prose “Little Sun”, written by Liang Lin. We illustrated the fascinating chapter “A One-Room Home” by building its classic environment. Users can surround the environment to experience the touching story though the narration, visual effect and animated hand painted characters in VR.

  • INCAGRAM
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    INCAGRAM

    INCAGRAM
    INCAGRAM

    Description

    With the VR controller, lead three groups of tourists in their visit to an Inca site, without letting them damage their environment.

  • INEDY
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    INEDY

    INEDY
    INEDY

    Description

  • INNO-CASE
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    INNO-CASE

    INNO-CASE
    INNO-CASE

    Description

  • INNOACTIVE
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    INNOACTIVE

    INNOACTIVE
    INNOACTIVE

    Description

    Founded in 2013, Innoactive is the leading European VR software company that helps enterprises to streamline their transformation of employee training with VR. Innoactive’s tools enable transformation leaders to standardize and scale the creation of real-time VR learning experiences, and operate them with ease across locations and VR setups. The Volkswagen Group, Fraport and AeroGround at Munich Airport are some of the visionary customers trusting Innoactive. At the core of the company stands a team of forward thinkers based in Munich, driven by the purpose of bringing VR to every industrial workplace: innoactive.de

  • INO-VR
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    INO-VR

    INO-VR
    INO-VR

    Description

  • INOD
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    INOD

    INOD
    INOD

    Description

    INOD Solutions est créatrice de solutions de réalité virtuelle pour les professionnels avec : - Prestation et services sur-mesures Inod Studio : Imaginez, nous créons vos applications VR, AR, ... - Logiciel de réalité virtuelle ScaleView (www.scaleview.fr) : Immersion sans limite, toutes vos 3D se visitent à échelle réelle - Packs matériels de réalité virtuelle MaValiseVR (www.MaValise-VR.com) : Trouvez la valise de réalité virtuelle qui vous convient pour tous vos déplacements Retrouvez-nous sur l'Espace M Tech & Fab dans le Laval Virtual World. Notre stand est visible via le showroom virtuel Tech & Fab Mayenne accessible depuis cet espace.

  • INRIA
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    INRIA

    INRIA
    INRIA

    Description

  • INSA RENNES
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    INSA RENNES

    INSA RENNES
    INSA RENNES

    Description

    INSA Rennes was founded in 1966 to train highly qualified engineers, support continuing education, and conduct research and testing.

  • INTERDIGITAL
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    INTERDIGITAL

    INTERDIGITAL
    INTERDIGITAL

    Description

    Technology and innovation for the future of digital media

  • INTO THE WOMB - BORN AGAIN
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    INTO THE WOMB - BORN AGAIN

    INTO THE WOMB - BORN AGAIN
    INTO THE WOMB - BORN AGAIN
    Internal Space / Japan Advanced Institute of Science and Technology

    Description

    Team Members : Shoko KIMURA, Ayaka FUJII, Kazuki ASAKURA, Kenichi ITO, & Rihito TSUBOI “I want to be reborn”  In this demonstration, people can observe the fetus and the inside of the womb through an HMD and feel like returning to the fetus stage. In order to get closer to the feeling of being in the mother’s womb, people are wrapped in a cloth using the Japanese method called “Otona-Maki”. In this method, people adopt a crouched posture and bend their limbs in the cloth, and they are confined in the narrow space surrounded by a warm and soft material that resembles the womb. In the future, we want to apply this work to the field of medical engineering as a device which provides relaxation for people with panic symptoms and reduces their tension. I believe that this work can provide relaxation by wrapping people in warmth, just like receiving affection from a mother, and let their panic condition subside.

  • Inveion
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    Inveion

    Inveion
    Inveion

    Description

    Cerebral palsy is found in about 3 in every 1000 children. Inveion is an immersive rehabilitation software platform for people with disabilities. Applying a special algorithm we help to trigger motor neurons to help correct patients’ actions. The first Inveion clinical trials (58 children ) have shown a significant improvement in limb movement, an improvement in the children’s socialization and academic activity. We pay special attention to the relationship between the parent and the child, as well as between the child with cerebral palsy and healthy children for better social integration. The future solution will include not only a VR platform, but also special mobile applications for a child with cerebral palsy and parents. Solution is applicable in rehabilitation of Cerebral Palsy, Multiple Sclerosis, Traumatic Brain Injury, Spinal Cord Injury and Stroke.

  • KAVIAR
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    KAVIAR

    KAVIAR
    KAVIAR

    Description

    KaviAR.app est une solution permettant de créer sa propre Réalité Augmentée, sans code, sans expert ou sans compétence particulière. Ceci grâce à un logiciel en ligne, fonctionnant sous licence en mode SaaS, couplé à une app-scanner permettant d'afficher sur l'écran de vos clients les contenus digitaux (photos, audio, vidéos, liens, gif, 3d...) par-dessus un support physique (photo, catalogue, carte, affiche...) que vous aurez associé au préalable. KaviAR c'est aussi une marque blanche ou grise, un SDK, un programme de parrainage, de revendeur ou encore d'apporteur d'affaire. 7j d'essai gratuit.

  • KEYVEO
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    KEYVEO

    KEYVEO
    KEYVEO

    Description

    Keyveo is an innovative company specialized in real time 3D/4D projects, as well as virtual, augmented and mixed realities.

  • KEYVEO - STORE
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    KEYVEO - STORE

    KEYVEO - STORE
    KEYVEO - STORE

    Description

    KEYVEO  Store is an innovative company specialized in Generic applications on real time 3D/4D projects, as well as virtual, augmented and mixed realities.

  • L'ÉCOLE DE DESIGN NANTES ATLANTIQUE
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    L'ÉCOLE DE DESIGN NANTES ATLANTIQUE

    L'ÉCOLE DE DESIGN NANTES ATLANTIQUE
    L'ÉCOLE DE DESIGN NANTES ATLANTIQUE

    Description

    Pionnière dans le domaine numérique depuis plus de 15 ans, l’école propose aujourd’hui une variété d’offre de formation initiale, du Bac +2 au Bac +5 qui prépare aussi bien aux métiers du secteur qu’à la transformation numérique de l’ensemble des filières. L’approche pédagogique combine transversalité, apport professionnel et expertise autour de l’innovation numérique, visant à la construction d’une solide culture numérique dès la 1ère année et des parcours de formation permettant de combiner différentes approches métier.

  • L3DI
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    L3DI

    L3DI
    L3DI

    Description

  • LA CHUTE DE SATAN
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    LA CHUTE DE SATAN

    LA CHUTE DE SATAN
    LA CHUTE DE SATAN

    Description

    Virtual Reality Game, players are immersed in a virtual exhibition in which there are invited to change the way they « visit » in order to explore the different paintings they are confronted with, and change their experience of the exhibition.

  • LA PLAINE IMAGES
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    LA PLAINE IMAGES

    LA PLAINE IMAGES
    LA PLAINE IMAGES

    Description

  • LAVAL MAYENNE
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    LAVAL MAYENNE

    LAVAL MAYENNE
    LAVAL MAYENNE

    Description

  • Laval Virtual Team
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    Laval Virtual Team

    Laval Virtual Team
    Laval Virtual Team

    Description

  • LENOVO
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    LENOVO

    LENOVO
    LENOVO

    Description

  • LIGHT & SHADOWS
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    LIGHT & SHADOWS

    LIGHT & SHADOWS
    LIGHT & SHADOWS

    Description

  • LIQUIDMASK VR
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    LIQUIDMASK VR

    LIQUIDMASK VR
    LIQUIDMASK VR
    National Taipei University of Technology, Department of Interaction Design

    Description

    We present LiquidMask, a liquid-based haptic device for virtual reality that can simultaneously produce thermal changes and vibration responses by filling liquid into a mask on the user's face. To demonstrate our equipment, we also design a diving game to show the utility of LiquidMask. To demonstrate our concept, we design an extreme diving experience game named Pioneer. In this interactive experience, when the initial scene switches directly from the sea level into the water and then into the deeper seafloor, the temperature of the mask will go down gradually from room temperature to seawater temperature, and the mask volume will also increase significantly to simulate water pressure on the user's face. When the user is under the sea, shoals of fish swim by the user's sight, and the user can feel the pumping, experiencing the sense of real diving. The addition of the haptic feedback enhances the immersive virtual reality experience and provide a more realistic scene. Members of the team : SIMON YIYA LIAO, YOU-PING CHEN, KANG-YI LIU, PING-HSUAN HAN, JU-CHUN KO  

  • LITTLE GRIM & THE BLUE FOX
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    LITTLE GRIM & THE BLUE FOX

    LITTLE GRIM & THE BLUE FOX
    LITTLE GRIM & THE BLUE FOX

    Description

    Little Grim and the blue fox is a 3D puzzle game in which you play Little Grim, death himself. His curse is to have no friends as he can’t touch anything without killing it. One day, a little blue fox came to him and became his first friend. Everything could have ended happily. It was without counting on Despair, who came and took away Grim’s new friend. As Grim, you must go down in the lair of Despair and solve several puzzles to rescue your little furry friend.

  • LONGTEK, INC.
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    LONGTEK, INC.

    LONGTEK, INC.
    LONGTEK, INC.

    Description

  • LTU
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    LTU

    LTU
    LTU

    Description

    LTU develops the most robust and scalable visual search technologies including image recognition, fine image matching, colour search and similarity search based on shape and texture. LTU's algorithms process queries within a second, the best retrieval time available today. A pending R&D project (among others) is oriented toward a cloud-based augmented reality solution to launch a technology for mobile experiences that : eases content updates with no effect on the app  enables to create infinite trackers  avoids heavy apps  

  • LUCIE HARDOIN
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    LUCIE HARDOIN

    LUCIE HARDOIN
    LUCIE HARDOIN

    Description

    Listen to the world as you want through 3D sound recording, immerse yourself and have a unique sound experience. " Lucie creates creations in her native or synthetic binaural, and offers workshops to discover this technology in Brittany and throughout France. She supports you in your binaural sound projects: advice, content creation, writing, sound recording, mixing, binaural synthesis

  • LUMISCAPHE
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    LUMISCAPHE

    LUMISCAPHE
    LUMISCAPHE

    Description

    Lumiscaphe is an editor and integrator of innovative software solutions in the field of digital aspect mockup (DAM) and photorealistic, real-time 3D rendering. Lumiscaphe's expertise enables its customers to produce prototypes efficiently and stimulate sales.

  • LYNX
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    LYNX

    LYNX
    LYNX

    Description

  • MAISON DE LA MAGIE - HOUDAIN
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    MAISON DE LA MAGIE - HOUDAIN

    MAISON DE LA MAGIE - HOUDAIN
    MAISON DE LA MAGIE - HOUDAIN

    Description

  • MANUS VR
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    MANUS VR

    MANUS VR
    MANUS VR

    Description

    Bring your hands to Virtual Reality with the Manus VR Gloves. Our company produces high-end gloves for VR and Motion Capture. Manus VR provides both hardware and software to ensure incredible realistic VR trainings and simulations.

  • MASER ENGINEERING
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    MASER ENGINEERING

    MASER ENGINEERING
    MASER ENGINEERING

    Description

  • MATSUKO
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    MATSUKO

    MATSUKO
    MATSUKO

    Description

  • MATSUKO
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    MATSUKO

    MATSUKO
    MATSUKO

    Description

    "Matsuko provides the next generation of digital experiences, more human, more empathic and more engaging. With our telepresence solution, people see others in photorealist 3 dimensions, like they see the world in the real life. Using a single smartphone camera, very advanced Artificial Intelligence and 3D algorithms, we create in real time human 3D holograms and make them available on any device / platform in VR, AR, XR and naturally 2D. Based at StationF at L'Oréal accelerator, we address the next generation of communication experiences for multiple business sectors: telepresence, training, coaching, beauty, health."

  • MATTS DIGITAL
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    MATTS DIGITAL

    MATTS DIGITAL
    MATTS DIGITAL

    Description

    Matts Digital is a distributor specialized in Virtual Reality (VR) solutions. Our full range of products combined with our unique service offering in Europe, allow our customers to easily and quickly deploy their ARVR projects within their companies and groups.

  • MAXSENS INNOVATIONS
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    MAXSENS INNOVATIONS

    MAXSENS INNOVATIONS
    MAXSENS INNOVATIONS

    Description

  • MELODY SLOT MACHINE
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    MELODY SLOT MACHINE

    MELODY SLOT MACHINE
    MELODY SLOT MACHINE
    RIKEN

    Description

    We developed an interactive music system called the “Melody Slot Machine,” which provides an experience of manipulating a music performance. The melodies used in the system are divided into multiple segments, and each segment has multiple variations of melodies. By turning the dials manually, users can switch the variations of melodies freely. When you pull the slot lever, the melody of all segments rotates, and melody segments are randomly selected. Since the performer displayed in a hologram moves in accordance with the selected variation of melody, users can enjoy the feeling of manipulating the performance.

  • MES Performance AR
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    MES Performance AR

    MES Performance AR
    MES Performance AR

    Description

    The objective of this project is to allow users to access the data in the right place and at the right time according to their trade. This data comes from our MES Performance solution installed in our customers' production workshop, which collects it through sensors, identifies it and exploits it to produce reliable and consistent indicators. The application of augmented reality will allow a production supervisor to track the progress of his production thanks to the data of quantities, cadence, advance/delay or operation but, it will also allow a FE to access a machine’s shutdown data, stop number, reasons, frequencies. The application therefore allows users to more quickly visualize the data that interests them in order to make decisions more quickly and thus be more efficient. We developed this application on several types of devices, with two different visions. One short-term, on smartphones with Vuforia. One long-term, on Microsoft’s Hololens.

  • MESHROOM VR
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    MESHROOM VR

    MESHROOM VR
    MESHROOM VR

    Description

  • METAVERS 360
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    METAVERS 360

    METAVERS 360
    METAVERS 360

    Description

  • MICROSOFT
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    MICROSOFT

    MICROSOFT
    MICROSOFT

    Description

  • MINDAFFECT
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    MINDAFFECT

    MINDAFFECT
    MINDAFFECT

    Description

    MindAffect opens up new dimensions of interaction. With our development kit developers, researchers and companies can build their own brain controlled applications. Our system is based on visual attention, enables reactions in roughly a second and can run without training. We will demonstrate it with a Unity Presentation Framework in Laval.

  • MIRAGE HOLOGRAMS
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    MIRAGE HOLOGRAMS

    MIRAGE HOLOGRAMS
    MIRAGE HOLOGRAMS

    Description

  • Museum of Sustainable Innovation
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    Museum of Sustainable Innovation

    Museum of Sustainable Innovation
    Museum of Sustainable Innovation

    Description

    The “Museum of Innovation” is a scientific and technological VR experience to showcase innovations from around the world that positively impact society. From solar autonomous drones to sustainable energy production, from 3D-printed organs to virtual surgery, it offers an immersive way to discover disruptive projects addressing some of the world’s major challenges in health, well-being, energy, farming, mobility… contributing to the United Nations’ Sustainable Development Goals (SDGs). The overall aim is not only to exhibit the projects accelerated by the 3DEXPERIENCE Lab program but, in the end, to promote trough VR all disruptive sustainable innovation projects worth to be spread to the general and professional public, in order to inspire the innovation community to aim at sustainable objectives. VR is ideal to leverage all the 3D design, simulation and data sciences present in the virtual twin models and offers simple experience at scale 1 to make those data understandable.

  • NEURODIGITAL
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    NEURODIGITAL

    NEURODIGITAL
    NEURODIGITAL

    Description

  • NEW TECHNOLOGY WALKERS
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    NEW TECHNOLOGY WALKERS

    NEW TECHNOLOGY WALKERS
    NEW TECHNOLOGY WALKERS

    Description

  • NOISE MAKERS
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    NOISE MAKERS

    NOISE MAKERS
    NOISE MAKERS

    Description

  • NOKOV
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    NOKOV

    NOKOV
    NOKOV

    Description

    Nokov Motion Capture System provides world-leading performance in resolution, frequency, and precision for robotics, UAV, virtual reality, sports biomechanics, movement analysis, film animation and game production.

  • NOTEO SOLUTIONS
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    NOTEO SOLUTIONS

    NOTEO SOLUTIONS
    NOTEO SOLUTIONS

    Description

  • NOVELAB
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    NOVELAB

    NOVELAB
    NOVELAB

    Description

    BREATHE is a mixed reality application which uses body movements, gestures and breathing (thanks to biometric sensors) to immerse participants in the history of air. With a generative code, BREATHE invites participants to an atmosphere of their own creation through their breathing. Breathe will reshape your ordinary daily breathing experience as your direct and immediate connection to a complex living world. It harnesses the power of mixed reality to reconnect us to the world around us . BREATHE is a multi-user Magic Leap project involving breathing sensors, Raspberry pi, computer vision, servers and open atmospheric data in real time

  • NOVELAB
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    NOVELAB

    NOVELAB
    NOVELAB

    Description

  • NUCLEUS VR
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    NUCLEUS VR

    NUCLEUS VR
    NUCLEUS VR

    Description

  • NUDGE AR
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    NUDGE AR

    NUDGE AR
    NUDGE AR

    Description

  • Nudge AR
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    Nudge AR

    Nudge AR
    Nudge AR

    Description

    Multi channel AR marketing automation platform focusing on creating promotion experiences.

  • NUMIX
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    NUMIX

    NUMIX
    NUMIX

    Description

    Building innovative digital experiences #VR #AR #3D We support our customers in their digital transformation on various topics such as training, health and safety in business. Our dynamic and experienced team combines educational expertise and mastery of new technologies such as virtual and augmented reality, to design and produce innovative digital solutions matching the complex issues of the rapidly evolving industrial sector.

  • OBSERVATOIRE ASTRONOMIQUE DE LA MARINE
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    OBSERVATOIRE ASTRONOMIQUE DE LA MARINE

    OBSERVATOIRE ASTRONOMIQUE DE LA MARINE
    OBSERVATOIRE ASTRONOMIQUE DE LA MARINE

    Description

    Visite virtuel d'une bâtiment inscrit au patrimoine des monuments historiques non accessibles au public

  • OCAPIAT
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    OCAPIAT

    OCAPIAT
    OCAPIAT

    Description

  • OMNILANTERN
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    OMNILANTERN

    OMNILANTERN
    OMNILANTERN
    Tokyo Institute of Technology, Japan Advanced Institute of Science and Technology

    Description

    OmniLantern is a novel lantern-like projector-camera system, which is calibration-free and can be carried anywhere. Currently, multiple projector-camera systems are widely used for enhancing users' experience. However, the existing system has to be calibrated and once the system is calibrated the whole system can not be moved. That's why we propose OmniLantern, which aims to calibration-free and present all-directions projection wherever users want. Users could enjoy the projection while they are walking, or they could switch on the projector after placing OmniLantern. A 180-degree omnidirectional lens is used for solving the calibration problem. AR code markers made by retroreflective material is used for positioning. Our system could be widely used for navigation, sharing information, room augmentation or escape in an emergency. Also, face detection is used for solving the dizziness while users are looking at the projector. And a lampshade with touching interactions improves the functionality of OmniLantern.

  • OPERANTIS
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    OPERANTIS

    OPERANTIS
    OPERANTIS

    Description

  • ORVAMU
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    ORVAMU

    ORVAMU
    ORVAMU

    Description

  • PLAYGROUND VR SOFTWARE
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    PLAYGROUND VR SOFTWARE

    PLAYGROUND VR SOFTWARE
    PLAYGROUND VR SOFTWARE

    Description

  • PlaygroundVR
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    PlaygroundVR

    PlaygroundVR
    PlaygroundVR

    Description

    What do hospitalized children miss the most? Playing outside! Being outside with friends and playing together is good for their emotional and physical state and benefits their recovery. But, some children are not even allowed to go out of their room or bed. Due to the limit control children have during their hospital stay children often experience difficulties which affect their emotional wellbeing. When we talked to hospitalized children, they confirmed their need for outside experiences, social connection and playfulness. PlaygroundVR brings hospitalized children together in a virtual reality playground to play with each other. In this colourful and open play area, children can forget their treatment and play with other children, friends and family. They see each other as virtual avatars, which they can customize as their own. Just like playing outside, children are free to do whatever they want and create their own games using their imagination.

  • PNY
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    PNY

    PNY
    PNY

    Description

    Founded in 1985, PNY is the exclusive NVIDIA partner for the whole QUADRO graphics cards range for workstations. The NVIDIA QUADRO graphics solutions family from PNY is a guarantee of ultra-performing applications and unmatched raw qualities. Certified for all major CAD, CCN and Visualization applications, they allow to reach an unparalleled level of interactivity thanks to superior programming abilities and precision. The NVIDIA TESLA solutions from PNY are especially made for High Performance Computing (HPC) due to GPU computing. A complete product range that is TYAN and ASUS certified is also offered by PNY. Based in New Jersey (USA) and in Bordeaux (France) for its European headquarter, PNY has subsidiaires in North America, EMEA and Asia For more information, please visit our website : www.pny.eu

  • POTEMKINO NEXT - THE FRIDGE
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    POTEMKINO NEXT - THE FRIDGE

    POTEMKINO NEXT - THE FRIDGE
    POTEMKINO NEXT - THE FRIDGE

    Description

  • PTC
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    PTC

    PTC
    PTC

    Description

  • PULSE
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    PULSE

    PULSE
    PULSE

    Description

    Pulse est un jeu en réalité virtuelle, multijoueurs, où l’expérience de jeu et l’environnement visuel s'adaptent en fonction du rythme cardiaque des joueurs. Le biofeedback est utilisé comme l’une des mécaniques principales du jeu.

  • QUADRICA
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    QUADRICA

    QUADRICA
    QUADRICA

    Description

  • QUALISYS
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    QUALISYS

    QUALISYS
    QUALISYS

    Description

  • R.O.G.E.R.
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    R.O.G.E.R.

    R.O.G.E.R.
    R.O.G.E.R.

    Description

  • REALCAST
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    REALCAST

    REALCAST
    REALCAST

    Description

  • RealityCad
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    RealityCad

    RealityCad
    RealityCad

    Description

    RealityCad est l'éditeur de logiciels créateur de l'application XR Shape, permettant de visualiser et modifier en réalité virtuelle ou augmentée les projets 3D conçus à partir de votre logiciel de CAO. L'équipe de RealityCad possède une expérience unique dans le développement d'applications à destination de l'industrie. RealityCAD is the software editor who created XR Shape solution enabling users to visualize and modify 3D CAD projects in virtual or augmented reality. Our team has a unique experience in software development for industry.

  • RÉGION DES PAYS DE LA LOIRE
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    RÉGION DES PAYS DE LA LOIRE

    RÉGION DES PAYS DE LA LOIRE
    RÉGION DES PAYS DE LA LOIRE

    Description

  • REVIATECH
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    REVIATECH

    REVIATECH
    REVIATECH

    Description

  • SAS HOMMAR
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    SAS HOMMAR

    SAS HOMMAR
    SAS HOMMAR

    Description

  • SATT OUEST VALORISATION
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    SATT OUEST VALORISATION

    SATT OUEST VALORISATION
    SATT OUEST VALORISATION

    Description

  • SBS INTERACTIVE
    More informations

    SBS INTERACTIVE

    SBS INTERACTIVE
    SBS INTERACTIVE

    Description

  • SCALIAN
    More informations

    SCALIAN

    SCALIAN
    SCALIAN

    Description

  • SEGULA TECHNOLOGIES
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    SEGULA TECHNOLOGIES

    SEGULA TECHNOLOGIES
    SEGULA TECHNOLOGIES

    Description

    SEGULA Technologies is a global engineering group that contributes to increasing competitiveness in all major industries: Automotive, aerospace and defence, energy, rail, marine, pharmaceutical and petrochemical industries. The Group operates in more than 30 countries with 140 offices worldwide and maintains close customer relationships thanks to the expertise of its 13,000 employees. As a leading engineering specialist that puts innovation at the heart of its strategy, SEGULA Technologies carries out major projects ranging from technical studies to industrial applications and production.  

  • Semantic See-Through: Using CNNs For Users Segmentation In Video See-Through Augmented Virtuality
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    Semantic See-Through: Using CNNs For Users Segmentation In Video See-Through Augmented Virtuality

    Semantic See-Through: Using CNNs For Users Segmentation In Video See-Through Augmented Virtuality
    Semantic See-Through: Using CNNs For Users Segmentation In Video See-Through Augmented Virtuality

    Description

    Semantic See-Through addresses the issue of user visualization in a virtual reality experience. The system presented here relies on a video see-through approach, thus turning the experience into an augmented virtuality experience. We use deep learning techniques to integrate the user’s self-body and other participants into a head-mounted video see-through augmented virtuality scenario. It has been previously shown that seeing user’s bodies in such simulations may improve the feeling of both self and social presence in the virtual environment, as well as user performance. We propose to use a convolutional neural network for real time semantic segmentation of users’ bodies in stereoscopic RGB video streams acquired from the perspective of the user. Segmented video feeds are then composited into the visual rendering of the virtual environment. In this work we demonstrate the feasibility of using such neural networks for merging users’ bodies in an augmented virtuality simulation.

  • SENSE GLOVE
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    SENSE GLOVE

    SENSE GLOVE
    SENSE GLOVE

    Description

  • SENSIKS
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    SENSIKS

    SENSIKS
    SENSIKS

    Description

  • SLUGGER
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    SLUGGER

    SLUGGER
    SLUGGER
    Tama University

    Description

    To hit a home run, you need to meet a variety of conditions, such as swing speed, technique, body usage, and dynamic vision. However, in this project, we built a simulation system that can hit  home runs in VR space, whether or not you have baseball experience.

  • SMART4D
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    SMART4D

    SMART4D
    SMART4D

    Description

  • SOMNIACS
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    SOMNIACS

    SOMNIACS
    SOMNIACS

    Description

    SOMNIACS is an immersive technology company at the forefront of virtual reality; specializing in signature experiences and branded entertainment. We are always continuing to push the boundaries of creative production in the field of VR/AR.

  • SOPRA STERIA GROUP
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    SOPRA STERIA GROUP

    SOPRA STERIA GROUP
    SOPRA STERIA GROUP

    Description

  • SOUND LAB
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    SOUND LAB

    SOUND LAB
    SOUND LAB

    Description

    Thanks to the Ambisonics speaker system, we can reproduce the real soundscape of the song and dance scene. In addition, using this speaker system, VR is no longer a single player experience, but multiple participants can take part in the VR play simultaneously. Participants sing together with the Aborigines. Everyone's voice received by the VR headset microphone triggers the visual effects. In this song, everyone sees the same VR movie content simultaneously, hears the same sound, but with different real-time effect feedback.

  • Spectrum Immersive Architecture
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    Spectrum Immersive Architecture

    Spectrum Immersive Architecture
    Spectrum Immersive Architecture

    Description

    We have been working for 10 years with about fifteen collaborators (architects, 3D computer graphic designers and developers) in the architectural visualization in the competition or marketing phase (animated films, images and immersive tours). We have also set up an Immersive Design service led by 3 architects which is oriented towards the creation of virtual content and environment (Virtual Reality/Augmented Reality). Do not hesitate to visit our new website www.spectrum.archi and to consult our different projects.

  • SPHERE SPEEDERNET
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    SPHERE SPEEDERNET

    SPHERE SPEEDERNET
    SPHERE SPEEDERNET

    Description

    Speedernet is specialised in developing innovative training based solutions for large corporations. Speedernet Sphere is an innovative 360°/VR solution offering an accessible and simple approach that allows businesses to easily create 360°/VR and then visualize their creations directly on the web.

  • STUDIO 05
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    STUDIO 05

    STUDIO 05
    STUDIO 05

    Description

    An interactive VR experience, where users can control their virtual environment with their brain activity using an EEG Muse ™ headband in combination with het Oculus GO.

  • STUDIO MUYBRIDGE
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    STUDIO MUYBRIDGE

    STUDIO MUYBRIDGE
    STUDIO MUYBRIDGE

    Description

  • SUPER SIZE ZERO
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    SUPER SIZE ZERO

    SUPER SIZE ZERO
    SUPER SIZE ZERO

    Description

    in this game players will take the role of a super size hero who is trying to prevent burglars from robbing a bank while using his super belly power.

  • SYNERGIZ
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    SYNERGIZ

    SYNERGIZ
    SYNERGIZ

    Description

  • SYNTHES3D
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    SYNTHES3D

    SYNTHES3D
    SYNTHES3D

    Description

    Created in 2007, SYNTHES’3D is a digital studio specialized in Virtual Reality, in realtime 3D and in contents for VR & AR applications and solutions. Focused on Industry and Medical sectors, SYNTHES’3D is based in France (Aix-en-Provence & Angers) and in the USA. The team is composed of 13 talents.

  • TANACO COLLABORATIVE DISPLAY
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    TANACO COLLABORATIVE DISPLAY

    TANACO COLLABORATIVE DISPLAY
    TANACO COLLABORATIVE DISPLAY
    IMT Atlantique, Brest

    Description

  • TAQTILE
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    TAQTILE

    TAQTILE
    TAQTILE

    Description

  • TECHVIZ
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    TECHVIZ

    TECHVIZ
    TECHVIZ

    Description

    TechViz est le leader mondial de l'affichage d'applications 3D sur n'importe quel système de visualisation en VR. Les solutions TechViz permettent d'améliorer les cycles de production de nos clients et de réduire le temps d'élaboration d'un produit grâce à une meilleure compréhension de vos données 3D.

  • The Gleechi Interaction Platform
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    The Gleechi Interaction Platform

    The Gleechi Interaction Platform
    The Gleechi Interaction Platform

    Description

    The Gleechi Interaction Platform is a software platform to make it easy to create high quality interactive VR training. The software includes a set of unique and awarded tools to scale the creation of a training environment. The software tool VirtualGrasp comes from 8 years of prize-winning (IEEE) robotics research and is the first to enable natural interaction for any 3D scene, allowing the user to interact realistically with different virtual tools and components. The Gleechi Pedagogical Framework is developed based on 4 years of research and has resulted in one of the largest studies worldwide on how VR can help people with disabilities to learn new work tasks. Our software has been implemented by clients such as Saint-Gobain, Scania and ABB and has been awaraded by MIT Solve and the European Comission among others

  • The Next Breakthrough in Industry VR Training
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    The Next Breakthrough in Industry VR Training

    The Next Breakthrough in Industry VR Training
    The Next Breakthrough in Industry VR Training

    Description

    GE Hitachi is introducing large-scale, multi-user VR simulators in their training programmes. Through Virtualware Immersive Room (VIROO), GE Hitachi is able to simulate complex and highly skilled activities that require top level expertise and training, as well as outstanding coordination between the different parties involved. The first simulator developed is aimed to train workers in fuel movement operations, allowing multiple users to collaborate in a refuel floor simulated nuclear environment. By means of a physical replica of the refuelling mast, an indispensable tool for carrying out fuel movement operations, users are able to carry out fuel movement operations as if they were doing so in reality.

  • THE STATE OF DARKNESS
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    THE STATE OF DARKNESS

    THE STATE OF DARKNESS
    THE STATE OF DARKNESS
    Enactive Virtuality Lab, Tallinn University

    Description

    In the VR-mediated face-to-face co-presence with an imprisoned Adam B. your heartbeats allow bridging the emotional distance between the human and the artificial.     

  • THEORIS
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    THEORIS

    THEORIS
    THEORIS

    Description

  • TOYSFILMS
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    TOYSFILMS

    TOYSFILMS
    TOYSFILMS

    Description

  • TRAVOLAB REPLAY
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    TRAVOLAB REPLAY

    TRAVOLAB REPLAY
    TRAVOLAB REPLAY

    Description

  • ULLO
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    ULLO

    ULLO
    ULLO

    Description

  • UNIVERSITÉ DE MONS
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    UNIVERSITÉ DE MONS

    UNIVERSITÉ DE MONS
    UNIVERSITÉ DE MONS

    Description

  • V-CULT
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    V-CULT

    V-CULT
    V-CULT

    Description

  • VALÉO
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    VALÉO

    VALÉO
    VALÉO

    Description

  • VARWIN
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    VARWIN

    VARWIN
    VARWIN

    Description

    Varwin Reality Management System is a platform to streamline VR project development and integration, while allowing project owners to manage VR content on their own without acquiring coding skills.

  • Village by CA
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    Village by CA

    Village by CA
    Village by CA

    Description

  • VIRTUAL LIGHTLAB
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    VIRTUAL LIGHTLAB

    VIRTUAL LIGHTLAB
    VIRTUAL LIGHTLAB

    Description

    "Virtual-LightLab" is a virtual reality tool designed to preview stage lighting.

  • Virtual Survey
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    Virtual Survey

    Virtual Survey
    Virtual Survey

    Description

    QUADRICA is a company with intuitive solutions for displaying, managing and analyzing data from 3D laser scans or photo shooting campaigns. With its leading MySurvey tool, QUADRICA has been able to bring together a technical team, Federated around a start-up spirit. Experts in space for imaging, geomatics for topography, video games for response times, all these skills allow to propose applications and software immediately responding to operational needs.

  • VIRTUALYZ
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    VIRTUALYZ

    VIRTUALYZ
    VIRTUALYZ

    Description

  • VIRTUALYZ
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    VIRTUALYZ

    VIRTUALYZ
    VIRTUALYZ

    Description

  • VISIONLIB
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    VISIONLIB

    VISIONLIB
    VISIONLIB

    Description

    VisionLib Tracking Engine is used for what it can best: mixed and augmented reality tracking at industrial scale to power most essential industrial #XR use cases. We combine CAD with image processing and with highlight-features, such as Auto-Init or Multi-Object-Tracking, customers from around the globe use our SDK for a variety of business cases along the value chain: from prototyping & production, over maintenance & training, marketing & communications, up to automated inspection & quality control. Curious? Join Daimler, BMW, Re’Flekt and others and explore VisionLib.

  • VISOSPACE
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    VISOSPACE

    VISOSPACE
    VISOSPACE

    Description

  • VISTAKLUB
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    VISTAKLUB

    VISTAKLUB
    VISTAKLUB

    Description

    Immersive Analytics : Augmented Reality Over Big Data

  • VOLUCAP
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    VOLUCAP

    VOLUCAP
    VOLUCAP

    Description

  • VR Plant Journey
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    VR Plant Journey

    VR Plant Journey
    VR Plant Journey

    Description

    Breakpoint One is always in the center of the current technical development. From digital language assistants, virtual and augmented reality to the latest trends in desktop, web or app development. Today, the boundaries between hardware and software in development are becoming more and more blurred, and for outstanding results, we need to increasingly combine both worlds. Our competency is strongest in the development of high-performance real-time computer visualizations, graphical algorithms and user interfaces up to complete 3D graphics engines as well as their integration into complex 3D applications. Building on this, BPO has sufficient experience in online linking of 3D applications in real time; typically used in the field of collaborative work as well as in entertainment software and multimedia applications. The requirements of the projects are always very different. Ranging from photorealistic representation, hardware-oriented graphics programming to parallel processing and scalable solutions using application clustering.

  • VRGINEERS
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    VRGINEERS

    VRGINEERS
    VRGINEERS

    Description

  • VRVPROD
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    VRVPROD

    VRVPROD
    VRVPROD

    Description

  • WANADEV
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    WANADEV

    WANADEV
    WANADEV

    Description

  • WinACTIVE-3D
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    WinACTIVE-3D

    WinACTIVE-3D
    WinACTIVE-3D

    Description

    WinACTIVE-3D allows you to turn any screen into VR glasses ! Thanks to a single webcam, the software is able to localize your eye position in the space when you look at the screen. By moving in front of the screen, you can then turn around an object, or even move inside a virtual reality scene. WinACTIVE-3D replaces VR applications in all places where people are passing by: retail: draw the attention and engage customers by creating a virtual showcase. You can propose a phygital experience by displaying the products of your website. real estate: visit your future house in VR by moving in front of the screen ! Everybody around will share your experience. No need to use VR glasses and get seasick ! museums/schools: propose sculptures, or objects which are not available. Using our screen is much more fun than standing in front an piece of art !

  • WINTUAL
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    WINTUAL

    WINTUAL
    WINTUAL

    Description

    With our software WinACTIVE, you can create and display interactive advertising screens based on pictures, videos, or even virtual reality (VR). Thanks to a simple webcam, the software is able to localize your eye position in front of the screen. You can create dynamic displays which will interact according various criteria such as the number of people, your movements, your age or even your smile ! WinACTIVE-3D allows you to replace VR headsets by a screen ! By moving in front of the screen, you can turn around an object, or even move inside a virtual reality scene.

  • XXII
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    XXII

    XXII
    XXII

    Description

    XXII est une société spécialisée en technologie de vision. Nous augmentons vos performances et votre ROI avec les technologies immersives (XR) & la vision par ordinateur (IA). Nous créons de la valeur avec nos solutions en optimisant la formation, la maintenance, la sécurité et la sûreté de vos infrastructures et vos équipes.

  • YAPLUKA
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    YAPLUKA

    YAPLUKA
    YAPLUKA

    Description

    Yapluka is a mobile platform that automatically organizes the tasks for preparing meals between employees. Yapluka is also a partnership with local farmers for daily delivery of fresh produce. For companies that are not equipped, we offer an optional kitchen module and utensils. With Yapluka, there's more to cooking.