Why attend the conferences ?
- Learn from and be inspired by top Executives and innovation Specialists from the VR/AR field
- Stay at the forefront of VR/AR and Immersive Techniques and get a picture of their Future
- Find out how to push innovation and VR/AR techniques into their Value Chain
About Conferences of Laval Virtual
Three conferences cycles for ensuring companies are better informed
Laval Virtual values the importance of conferences in order to further inspire, offering a comprehensive programme over three cycles for professional visitors with a Full Pass.
VRticals: sectorial themes
In a dedicated room, come discover industry leaders in Health, Retail, Architecture & Construction, Defense and Industry 4.0 with use cases and trends that will give you a deep insight of the market. A conference program that covers all aspects of the use of immersive technologies.
TranVRsals: transversal issues
During 3 days an inspiring lecture series. Marketing, sales, intrastructure, 5G, Storytelling,perception, IOT, AI and everything applicable to your business and XR needs. Discover all cross-industry applications in a dedicated room.
ConVRgence: develop relationships between research and industry
Do you have a scientific profile or are you an industry leader on a mission to push immersive techs from academic research? Don’t worry we have your back with ConVRgence. Discover new papers from worldwide research facilities selected and moderated by well-known scientists.
Laval Virtual values the importance of conferences in order to further inspire, offering a comprehensive programme over three cycles for professional visitors with a Full Pass. Our conferences highlight the trends and prospective of the technology, you will find all you need to understand AR/VR/MR in the conference Hall. Our three main tracks: VRticals, TranVRsals and ConVRgence allows you to master the whole spectrum of Immersive technology.
Construction & Architecture - Health - Retail - Industry 4.0 - Defense
Quantum of XR - The pursuit of Immersive Tech - The good, the bad and the VR - VR-ception - The theory of eVRything
Discover new papers from worldwide research facilities selected and moderated by well-known scientists.